Wildemar Wildenburger wrote:
>
> OK, thanks. I should, of course, have been more specific. By saying
> "adventure" I mean the graphical variant (say, Monkey Island or Broken
> Sword), preferably but not necessarily in 2D.
Perhaps you could get a start from this game:
http://www.pygame.org/project
Wildemar Wildenburger wrote:
> I've set out to make an adventure game and now I'm trying to find a set
> of python-modules to help me do that. I know of the usual non-python
> suspects (AGAST, AGS, Wintermute, ...) and while I they are really good,
> I'd like one that is cross platform.
>
OK,
On 2007-08-13, Richard Jones <[EMAIL PROTECTED]> wrote:
> Wildemar Wildenburger wrote:
>> Are there any?
>
> An adventure game was written for one of the PyWeek challenges:
>
> http://www.pyweek.org/e/aerunthar/
>
> You might be able to use that as a starting point.
Here's an abondoned (since Pyth
and while I they are really
> good,
> I'd like one that is cross platform.
>
> I've found pyScumm and pyAdv but both don't seem to be ready for use
> yet. So are there any "usable" engines written in python?
>
> /W
> --
> http://mail.python.org/mail
On Mon Aug 13 11:33:14 CEST 2007, Wildemar Wildenburger wrote:
> Are there any?
>
> I've set out to make an adventure game and now I'm trying to find a set
> of python-modules to help me do that. I know of the usual non-python
> suspects (AGAST, AGS, Wintermute, ...) and while I they are really
Wildemar Wildenburger wrote:
> Are there any?
An adventure game was written for one of the PyWeek challenges:
http://www.pyweek.org/e/aerunthar/
You might be able to use that as a starting point.
Richard
--
http://mail.python.org/mailman/listinfo/python-list
Are there any?
I've set out to make an adventure game and now I'm trying to find a set
of python-modules to help me do that. I know of the usual non-python
suspects (AGAST, AGS, Wintermute, ...) and while I they are really good,
I'd like one that is cross platform.
I've found pyScumm and pyAdv