On 2007-08-13, Richard Jones <[EMAIL PROTECTED]> wrote: > Wildemar Wildenburger wrote: >> Are there any? > > An adventure game was written for one of the PyWeek challenges: > > http://www.pyweek.org/e/aerunthar/ > > You might be able to use that as a starting point.
Here's an abondoned (since Python 2.2), but basically complete system: http://members.nuvox.net/~zt.wolf/PAWS.htm For a taste of what it looked like, see the PAWS section of Roger Firth's IF system comparison page, _Cloak of Darkness_. http://www.firthworks.com/roger/cloak/ http://www.firthworks.com/roger/cloak/paws/index.html This contains a P.A.W.S version of the very simple example game. The author of the example is somewhat suspect, however. As far as I know, no full game was ever written in PAWS. Once you try it, you'll possibly see why no interactive fiction system distributed as a library for a general-purpose language has ever caught on. Every system that's enjoyed even moderate success has been a language+library implementation. -- Neil Cerutti -- http://mail.python.org/mailman/listinfo/python-list