On Jan 23, 2:24 am, Robert Kern <[EMAIL PROTECTED]> wrote:
> [EMAIL PROTECTED] wrote:
> > I am writing a game, and it must keep a list of objects. I've been
> > representing this as a list, but I need an object to be able to remove
> > itself. It doesn't know it's own index. If I tried to make each
I am writing a game, and it must keep a list of objects. I've been
representing this as a list, but I need an object to be able to remove
itself. It doesn't know it's own index. If I tried to make each object
keep track of it's own index, it would be invalidated when any object
with a lower index w