> Date: Sat, 23 Feb 2013 10:22:54 -0800
> Subject: AttributeError: ' ' object has no attribute ' '
> From: matt.doolittl...@gmail.com
> To: python-list@python.org
>
> I am using Ubuntu 12.10, and Python 2.7.3, GNU Radio Companion v3.6.3. I get
> the this error in terminal:
>
> in __init_
> Date: Thu, 13 Dec 2012 18:49:32 -0800
> Subject: What are the minimum requirements to get a job in?
> From: suresh.pinn...@gmail.com
> To: python-list@python.org
>
> My aim is to get a job into google or cisco or facebok.
> I have basic knowledge in python,c,java and good in javascript,html,
Hey, all! I've managed to get my project to a semi-playable state (everything
functions, if not precisely the way I'd like it to). One small issue is that
when the player movs from one level to the next, the items and monsters in the
previous level all 'reset' and return to the positions th
(This comes from my experience writing interactive fiction with the TADS
workbench; YMMV) As a rule, it's generally unwise to modify built-in variables
without thoroughly documenting your changes. Your modifications might not hold
up if the built-in definitions are revised (which would break y
Just a quick update: after enlisting some help from a friend, we managed to get
things working :) Thanks for all the help. In the area of items and monsters,
they're both chosen from lists, based on some simple selection criteria (number
per room, total per level, chance of appearance). Now,
Hello! Clueless noob again! :) This time around, I'm trying to figure out the
random.seed() function -- specifically, I'd like to retrieve the seeded values
from a list (which I've called levelSeed), and use them in a random-dungeon
generator. The numbers are generating and storing properl
> To: python-list@python.org
> From: breamore...@yahoo.co.uk
> Subject: Re: Writing game-state data...
> Date: Fri, 9 Nov 2012 07:37:56 +
>
> On 09/11/2012 07:20, Graham Fielding wrote:
> >
> > Hey, folks, me again! I've been puzzling over this for a
Hey, folks, me again! I've been puzzling over this for a while now: I'm trying
to write data to a file to save the state of my game using the following
function: def save_game():
#open a new empty shelve (possibly overwriting an old one) to write the
game data
file_object = open('sav
Hey, all. I'm trying to program a roguelike, using the wonderful tutorials
written by João F. Henriques (a.k.a. Jotaf), but I've stumbled onto a bit of a
problem setting up the game's inventory system, and I was hoping someone could
help me out. Here's a code snippet, including the affected