Hey, folks, me again! I've been puzzling over this for a while now: I'm trying to write data to a file to save the state of my game using the following function: def save_game(): #open a new empty shelve (possibly overwriting an old one) to write the game data file_object = open('savegame.sav', 'wb') file['map'] = map file['objects'] = objects file['player_index'] = objects.index(player) #index of player in objects list file['inventory'] = inventory file['game_msgs'] = game_msgs file['game_state'] = game_state file['stairs_index'] = objects.index(stairs) file['dungeon_level'] = dungeon_level file.close() However, while 'savegame.sav' is created in the directory I specify, the function dies on file['map'] = map. This is the end of the stack trace: File "C:\Python Project\Roguelike.py", line 966, in save_game file['map'] = map TypeError: 'type' object does not support item assignment Now, the map is randomly generated -- could that be an issue? Should I just scrap the current system and use pickle?
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