I would like to understand the molecular sculpting possibilities of pymol
but haven't been able to figure it out yet. When using the wizard, the
first request is to click and atom but how to proceed from there?
I have used the bit of script provided on the web page and deformed
the benzene ri
patricia.a.elk...@gsk.com wrote:
> I would like to understand the molecular sculpting possibilities of pymol
> but haven't been able to figure it out yet. When using the wizard, the
> first request is to click and atom but how to proceed from there?
>
> I have used the bit of script provided on th
Molecular sculpting works like a real-time energy minimizer, except that it
isn't minimizing the energy. Instead, its just trying to return local atomic
geometries (bonds, angles, chirality, planarity) to the configuration the
molecules possess when they were first loaded into PyMOL.
To actu
Oops!
I forgot to mention that this is related to the GeForce4 Ti 4400
that we have in our lab. So I am guessing it also applies to the
Ti4600.
On the other hand, the Quadro4 700 XGL works fine, except for the
annoying stereo-good mono-bad performance glitch.
Zac
DeLano, Warren wrote:
Zac,
Hello:
I was wondering if there was anyway to make the cartoon backbone match
the real backbone to a greater extent. Now I have residues displayed as
sticks and a backbone displayed as loop and the loop doesn't really come
near the residue so it looks like the residue is floating in space. I am
Jason,
Try turning off "Smooth Loops" in the Cartoon menu.
or
set cartoon_smooth_loops=0
Also potentially useful is
set cartoon_flat_sheets=0
Cheers,
Warren
--
mailto:war...@sunesis.com
Warren L. DeLano, Ph.D.
Informatics Manager
Sunesis Pharmaceuticals, Inc.
341 Oyster Point Blvd.
S.
HI,
I am attempting to make a movie from a series of 50 pdb files. When I load
the files individually they work fine, however when I load the files into a
movie using a series of "load file.pdb,mov" commands only the first 2 frames
are correct. In frames 3 and higher the connections between a