Hi Gary & Jason,
two more things to add:
Optimized anaglyph is not available in immediate mode rendering.
You can reset all settings like this:
PyMOL> reinitialize settings
Cheers,
Thomas
Jason Vertrees wrote, On 06/27/13 15:01:
> Hi Gary,
>
> I think you misunderstood.
>
> First, with a g
rk with anaglyph and might this
> be improved later?
Again, modern shaders do indeed work with PyMOL–I use them all the
time–your video card just has to be good enough and you need to be
using PyMOL v1.5 or later.
Cheers,
-- Jason
> From: Jason Vertrees
> Date: Wednesday, 26 J
trees
Date: Wednesday, 26 June 2013 21:53
To: Gary Hunter
Cc: Thomas Holder ,
"pymol-users@lists.sourceforge.net"
Subject: Re: [PyMOL] Anaglyph colours sorted (kind of)
Hi Gary,
> 1) do not use a black background
Agreed. Something like gray works well in my experience. Don't f
Hi Gary,
1) do not use a black background
>
Agreed. Something like gray works well in my experience. Don't forget in
techniques like anaglyph and chromadepth color takes on another meaning–it
encodes depth or separation. It's useful to keep this in mind.
> 2) do not use "setting > rendering >
Thanks for the reply.
Of course you are correct that anaglyph in Pymol is 'optimised' for
red/cyan glasses, despite the fact that the Pymol wiki says stereo mode 10
is for green/magenta ones (which is where I got the idea when it all went
wrong for me).
I have a learned a few things not to do in P
Hi Gary,
actually PyMOL should be optimized for red/cyan and not green/magenta.
There is no option to change the colors, sorry.
In PyMOL 1.5 anaglyph has been improved and there are is an
"anaglyph_mode" settings which defaults to 4 ("optimized anaglyph").
Other reasonable values are 3 ("half-col