Hi,
...a more simplicistic approch to generate side-by-side stereo PNG files
from an animation in PyMOL would be to activate wall-eye stereo in PyMOL
(stereo walleye) and double the x dimension of your graphics windows
(viewport command). Then use the 'Save Movie as... PNG' command (mpng...).
Hi Christian,
Thanks so much for your email. I am looking forward to testing your approach
and scripts soon. Again, thanks for the detailed explanations and the scripts.
Best regards,
Marcelo
On Aug 25, 2014, at 6:02 PM, Christian Becke
wrote:
> Hi,
>
> Am 25.08.2014 21:44, schrieb Marcelo
Hi,
Am 25.08.2014 21:44, schrieb Marcelo Marcet:
Thank you for taking the time to reply to this question and for
offering your help. I am also interested in quad-buffered stereo play
back.
Sorry, maybe I wasn't clear in my first mail: I don't have experience
with quad-buffered stereo playback.
Hi Christian,
Thank you for taking the time to reply to this question and for offering your
help. I am also interested in quad-buffered stereo play back. Would you be able
to provide us with a bit more methodology information? It sounds like you have
a script that helps you save the side-by-sid
Hi Xevi,
I have prepared side-by-side 3D movies that I could play on a 3D TV
using pymol and ffmpeg. I ray-traced the movie, one frame for each
eye, and used ffmpeg to compile the resulting png files to an h264
movie file. With side-by-side stereo, you of course lose resolution,
but ffmpeg can
Hi,
I am looking into making a quad-buffered stereo 3D movie. Is this possible
with mpeg or any other format ? I know I could just play the movie from
pymol, but would like to be able to save as mpeg with x-ray traced images
for higher quality.
Xevi
--
Xavier Fradera
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