27;; pymol-users@lists.sourceforge.net
Cc: f.h.j.van.hoe...@chem.rug.nl
Subject: RE: [PyMOL] RE: Stereo pictures, light vector and shadows
Yep, I blew it -- neglected to check my work. Scratch all of my
previous emails on the subject.
The following function (turn_y_light.py) will correctly rotate th
(650)-593-4020
-Original Message-
From: pymol-users-ad...@lists.sourceforge.net
[mailto:pymol-users-ad...@lists.sourceforge.net] On Behalf Of Anthony
Duff
Sent: Tuesday, April 29, 2003 9:08 PM
To: pymol-users@lists.sourceforge.net
Subject: Re: [PyMOL] RE: Stereo pictures, light vector and shad
Warren's script is not quite right. The value -0.902 is not correct.
Apparently, my picture, with a stick peptide casting a shadow on the inner
surface of a deep crevice, is particularly demanding.
I have done the vector calculations. See the attached excel worksheet for
light vectors for a
Scott,
PyMOL's lighting model is merely a direction, not a point. The default
direction vector isn't even normalized to unit length.
In the script I just posted, I used unit vectors to specify the light
direction and simply rotated that vector by 6 degrees. The first vector
is merely [-0.4,-0.4