Scott,

PyMOL's lighting model is merely a direction, not a point.  The default
direction vector isn't even normalized to unit length.

In the script I just posted, I used unit vectors to specify the light
direction and simply rotated that vector by 6 degrees.  The first vector
is merely [-0.4,-0.4,-1.0] normalized.  The second is that same vector
rotated 6 degrees about the Y axis.

I then loaded the output into Illustrator and was able to view both
cross-eye and wall-eye stereo pairs with clean shadows.

I hope that helps.

Cheers,
Warren

--
mailto:war...@delanoscientific.com
Warren L. DeLano, Ph.D. 
Principal
DeLano Scientific LLC
Voice (650)-346-1154 
Fax   (650)-593-4020
 

-----Original Message-----
From: Scott Classen [mailto:clas...@uclink.berkeley.edu] 
Sent: Wednesday, April 23, 2003 12:07 PM
To: pymol-users@lists.sourceforge.net
Cc: war...@delanoscientific.com
Subject: Stereo pictures, light vector and shadows

Warren,
        Could you explain the values for the set light command? It
appears the 
default values are [-0.40000,-0.40000,-1.00000]
how do the values below correspond to a 6 degree rotation of the light 
source?
Thanks,
Scott


On Wednesday, April 23, 2003, at 08:59  AM, Warren L. DeLano wrote:

> Yow, good point!  I'm surprise none of us realized this before : )
You
> need to change the direction of the light 6 degrees as well.
>
> Try using this sequence to create your stereo pair:
>
> set light=[-0.348,-0.348,-0.870]
> ray
> png image1.png
> turn y,6
> set light=[-0.437,-0.348,-0.902]
> ray
> png image2.png
> turn y,-6
>
> Cheers,
> Warren




==============================================
   Scott Classen, Ph.D.
   clas...@uclink4.berkeley.edu
   University of California, Berkeley
   Department of Molecular & Cell Biology
   237 Hildebrand Hall #3206
   Berkeley, CA 94720-3206
   LAB 510.643.9491
   FAX 510.643.9290
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