Hi Tsjerk
> "Tsjerk" == Tsjerk Wassenaar writes:
Tsjerk> There's a bit more to it. In the pymol view, the camera is located
Tsjerk> at the origin, so to rotate your coordinates you first have to move
Tsjerk> the center to the origin, do the rotation and move the thing
Tsjerk> back. I've scrip
Hi Terry,
There's a bit more to it. In the pymol view, the camera is located at the
origin, so to rotate your coordinates you first have to move the center to
the origin, do the rotation and move the thing back. I've scripted this in
Povray. If you're interested, I can send you the script. You can
I wrote a pymol plugin that produces a bunch of cgo. The images I generate
have a cube drawn around them.
I've been asked if it's possible to allow the user to initially rotate the
image to their heart's content and then have the plugin draw the
surrounding cube. I.e., once the image is rotated, t