Re: [PyMOL] MacPyMOL 1.4 vs 1.5 problem with color

2012-11-23 Thread H. Adam Steinberg
Thanks Thomas, that does work. On Nov 23, 2012, at 6:31 AM, Thomas Holder wrote: > Hi Adam, > > this seems to be not yet fully implemented with the new shader > rendering. So you may turn shaders off for now: > > PyMOL> unset use_shaders > > Ray tracing is not affected, so you still can genera

Re: [PyMOL] MacPyMOL 1.4 vs 1.5 problem with color

2012-11-23 Thread Thomas Holder
Hi Adam, this seems to be not yet fully implemented with the new shader rendering. So you may turn shaders off for now: PyMOL> unset use_shaders Ray tracing is not affected, so you still can generate high quality figures with correct colors: PyMOL> ray Hope that helps. Cheers, Thomas H. Ad

[PyMOL] MacPyMOL 1.4 vs 1.5 problem with color

2012-11-19 Thread H. Adam Steinberg
Hi all, If you run the script below to get a nice blob type surface (great for illustrations) in 1.4 it all works perfectly, and you can color the new map surface any color you want. If you run the same script in 1.5 it all works perfectly too, but no matter what you do you cannot change the co