Thanks Thomas, that does work.
On Nov 23, 2012, at 6:31 AM, Thomas Holder wrote:
> Hi Adam,
>
> this seems to be not yet fully implemented with the new shader
> rendering. So you may turn shaders off for now:
>
> PyMOL> unset use_shaders
>
> Ray tracing is not affected, so you still can genera
Hi Adam,
this seems to be not yet fully implemented with the new shader
rendering. So you may turn shaders off for now:
PyMOL> unset use_shaders
Ray tracing is not affected, so you still can generate high quality
figures with correct colors:
PyMOL> ray
Hope that helps.
Cheers,
Thomas
H. Ad
Hi all,
If you run the script below to get a nice blob type surface (great for
illustrations) in 1.4 it all works perfectly, and you can color the new map
surface any color you want.
If you run the same script in 1.5 it all works perfectly too, but no matter
what you do you cannot change the co