Thanks Thomas, that does work.

On Nov 23, 2012, at 6:31 AM, Thomas Holder wrote:

> Hi Adam,
> 
> this seems to be not yet fully implemented with the new shader
> rendering. So you may turn shaders off for now:
> 
> PyMOL> unset use_shaders
> 
> Ray tracing is not affected, so you still can generate high quality
> figures with correct colors:
> 
> PyMOL> ray
> 
> Hope that helps.
> 
> Cheers,
>  Thomas
> 
> H. Adam Steinberg wrote, On 11/20/12 03:40:
>> Hi all,
>> 
>> If you run the script below to get a nice blob type surface (great for 
>> illustrations) in 1.4 it all works perfectly, and you can color the new map 
>> surface any color you want.
>> If you run the same script in 1.5 it all works perfectly too, but no matter 
>> what you do you cannot change the color of the new map surface from the 
>> default white to any other color. Not via the settings, the command line, 
>> nor the gui menus.
>> 
>> Is there a command I can add to the script below that will allow me to 
>> change the color of map surface (surfA)? or are there new commands that I 
>> should use in this script to make this work in 1.5? or is this now broken in 
>> 1.5.0.4?
>> 
>> ---------------
>> set surface_quality, 1
>> alter all, b=50
>> alter all, q=1
>> set gaussian_resolution,5
>> map_new mapA, gaussian, 1, sele or pdb, 6
>> isosurface surfA, mapA
>> -----------------
>> 
>> Thanks in advance for the help!
>> 
>> 
>> H. Adam Steinberg
>> 7904 Bowman Rd
>> Lodi, WI 53555
>> 608/592-2366
> 
> -- 
> Thomas Holder
> PyMOL Developer
> Schrödinger Contractor
> 
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H. Adam Steinberg
7904 Bowman Rd
Lodi, WI 53555
608/592-2366


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