There is also a translate function similar to "rotate", the docs for these
don't exist yet, because the implementation isn't finished. However, feel free
to used them in the following forms:
translate vector,object-name,state
vector needs to be something like [x,y,z]
translate [1,0,0],p
Mark -
For the label colours, I don't think you can colour independantly. You
can work around this by creating duplicate atoms, colouring them the
colour you want for the labels, and then labelling the duplicate atoms.
Can't help with the move objects - maybe try redefining your screen
centre? I
Mark -
For the label colours, I don't think you can colour independantly. You
can work around this by creating duplicate atoms, colouring them the
colour you want for the labels, and then labelling the duplicate atoms.
Can't help with the move objects - maybe try redefining your screen
centr
Mark -
For the label colours, I don't think you can colour independantly. You
can work around this by creating duplicate atoms, colouring them the
colour you want for the labels, and then labelling the duplicate atoms.
Can't help with the move objects - maybe try redefining your screen
centr
I'm trying to generate the smoothest possible surface while using PyMol
0.82 under XP.
I've tried increasing surface_quality but there appears to be a value
above which no more polygons are generated. I've also tried playing with
surface_best, surface_poor, and surface_moderate with unpredictable
Hello!
This is a follow up to a recent question on 'moving' several objects
independently. In the answer there is only reference to the rotate
command. But is there also a way to translate the objects independently?
I tried the move command but that does not take an object name as an
argument.