On 12/28/2017 08:57 AM, Fabian Bieler wrote:
This series replaces hard-coded GLenum names with calls to
piglit_get_gl_enum_name.
Nice. I guess I didn't realise how many tests needed this fix.
Notes:
Some of the removed, hard-coded Glenum names had vendor, ARB, or EXT suffixes
where pigli
I'm pretty sure that helps llvmpipe too.
Reviewed-by: Roland Scheidegger
Am 26.12.2017 um 07:55 schrieb Kenneth Graunke:
> OpenGL defines two equations for converting from signed-normalized
> to floating point data. These are:
>
> f = (2c + 1)/(2^b - 1)(equation 2.2)
>
Reviewed-by: Roland Scheidegger
Am 24.12.2017 um 23:41 schrieb Brian Paul:
> Create the largest possible 2D GL_RGBA_32F multisampled texture, load it
> with known values the read it back and see if the values match up.
>
> The --array option runs the test with a 2D texture array instead of an
>
Replace GLenum stringification macros with calls to piglit_get_gl_enum_name.
V2: Make sure GL 1.0 legacy internal formats '3' and '4' are logged
correctly.
---
tests/fbo/fbo-alphatest-formats.c | 9 +-
tests/fbo/fbo-blending-formats.c | 9 +-
tests/fbo/fbo-c
On 12/29/2017 05:16 PM, Fabian Bieler wrote:
Replace GLenum stringification macros with calls to piglit_get_gl_enum_name.
V2: Make sure GL 1.0 legacy internal formats '3' and '4' are logged
correctly.
Reviewed-by: Brian Paul
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