Because wflinfo returns GL legacy (non-profile) for gles on glx.
---
framework/wflinfo.py | 8 +++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/framework/wflinfo.py b/framework/wflinfo.py
index a568bc344..eb75e8514 100644
--- a/framework/wflinfo.py
+++ b/framework/wflinfo.py
@
---
.../fs_pack.shader_test.mako | 14 +++---
.../fs_unpack.shader_test.mako | 6 +++---
.../vs_pack.shader_test.mako | 14 +++---
.../vs_unpack.shader_test.mako | 6 +++---
4 files changed, 28 in
---
tests/opengl.py | 2 ++
1 file changed, 2 insertions(+)
diff --git a/tests/opengl.py b/tests/opengl.py
index c599eb180..59f3884a4 100644
--- a/tests/opengl.py
+++ b/tests/opengl.py
@@ -4451,6 +4451,8 @@ with profile.test_list.group_manager(
run_concurrent=False)
g(['egl-invalid-at
Start a new thread right after dispatching the render commands from the
main thread, after glFlush().
This second thread creates a high priority EGL context, and uses it to
render to a frame buffer multiple times. These draw calls are supposed
to finish before the one in the main thread.
---
test
Add a subtest that reuses the same EGLDisplay used in the main thread.
This is just another case we can test and see if there's a difference in
the preemption behavior.
---
tests/egl/egl-context-preemption.c | 29 +
1 file changed, 25 insertions(+), 4 deletions(-)
diff
After both the main and the high priority threads have finished, check
their render timestamps to try to figure out if preemption has kicked
in.
---
tests/egl/egl-context-preemption.c | 88 ++
1 file changed, 88 insertions(+)
diff --git a/tests/egl/egl-context-preempti
Verify that the rendering done by the high priority thread was also
correct by rendering a reference image at the beginning.
---
tests/egl/egl-context-preemption.c | 75 +-
1 file changed, 73 insertions(+), 2 deletions(-)
diff --git a/tests/egl/egl-context-preemption.c
This is the base of the test, where we use the main piglit context to
render to the framebuffer. It is supposed to be an artificially slow
draw call, that can be preempted by a higher priority context if needed.
---
tests/egl/CMakeLists.gl.txt| 2 +
tests/egl/egl-context-preemption.c | 3
Check if we can create high priority contexts, otherwise just fail the
test immediately. There's no reason to test for preemption if we can't
create high priority contexts.
---
tests/egl/egl-context-preemption.c | 57 ++
1 file changed, 57 insertions(+)
diff --git a/te
This series attempts to test that we get a fine grained preemption
level when using the EGL_IMG_context_priority extension. Particularly,
if the context priority is set to high in a given context, it should
preempt lower priority contexts if they are still executing when the
higher priority one is
WAYLAND_wayland-client_INCLUDEDIR is an internal variable and is not correctly
set when cross compiling. WAYLAND_INCLUDE_DIRS includes the correct path even
when cross compiling.
Signed-off-by: Pascal Bach
---
tests/util/CMakeLists.txt | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff
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