--- .../fs_pack.shader_test.mako | 14 +++++++++++--- .../fs_unpack.shader_test.mako | 6 +++--- .../vs_pack.shader_test.mako | 14 +++++++++++--- .../vs_unpack.shader_test.mako | 6 +++--- 4 files changed, 28 insertions(+), 12 deletions(-)
diff --git a/generated_tests/templates/gen_builtin_packing_tests/fs_pack.shader_test.mako b/generated_tests/templates/gen_builtin_packing_tests/fs_pack.shader_test.mako index 4c053bf89..86c63061e 100644 --- a/generated_tests/templates/gen_builtin_packing_tests/fs_pack.shader_test.mako +++ b/generated_tests/templates/gen_builtin_packing_tests/fs_pack.shader_test.mako @@ -21,7 +21,7 @@ precision highp float; const vec4 red = vec4(1, 0, 0, 1); const vec4 green = vec4(0, 1, 0, 1); -uniform ${func.vector_type} func_input; +uniform vec4 func_input; % for i in range(func.num_valid_outputs): uniform ${func.result_precision} uint expect${i}; @@ -31,7 +31,11 @@ out vec4 frag_color; void main() { - ${func.result_precision} uint actual = ${func.name}(func_input); +% if func.vector_type == 'vec2': + ${func.result_precision} uint actual = ${func.name}(func_input.wx); +% else: + ${func.result_precision} uint actual = ${func.name}(func_input.wxzy); +% endif if (false % for i in range(func.num_valid_outputs): @@ -53,7 +57,11 @@ vertex/float/2 [test] % for io in func.inout_seq: -uniform ${func.vector_type} func_input ${" ".join(io.input)} +% if func.vector_type == 'vec2': +uniform vec4 func_input ${io.input[1]} 0.0 0.0 ${io.input[0]} +% else: +uniform vec4 func_input ${io.input[1]} ${io.input[3]} ${io.input[2]} ${io.input[0]} +% endif % for i in range(func.num_valid_outputs): uniform uint expect${i} ${io.valid_outputs[i]} % endfor diff --git a/generated_tests/templates/gen_builtin_packing_tests/fs_unpack.shader_test.mako b/generated_tests/templates/gen_builtin_packing_tests/fs_unpack.shader_test.mako index ee610bbfb..8e3f12a58 100644 --- a/generated_tests/templates/gen_builtin_packing_tests/fs_unpack.shader_test.mako +++ b/generated_tests/templates/gen_builtin_packing_tests/fs_unpack.shader_test.mako @@ -21,7 +21,7 @@ precision highp float; const vec4 red = vec4(1, 0, 0, 1); const vec4 green = vec4(0, 1, 0, 1); -uniform highp uint func_input; +uniform highp uvec4 func_input; uniform bool exact; @@ -33,7 +33,7 @@ out vec4 frag_color; void main() { - ${func.result_precision} ${func.vector_type} actual = ${func.name}(func_input); + ${func.result_precision} ${func.vector_type} actual = ${func.name}(func_input.y); if (false % for i in range(func.num_valid_outputs): @@ -56,7 +56,7 @@ vertex/float/2 [test] % for io in func.inout_seq: -uniform uint func_input ${io.input} +uniform uvec4 func_input 0 ${io.input} 0 0 % if func.exact: uniform int exact 1 % else: diff --git a/generated_tests/templates/gen_builtin_packing_tests/vs_pack.shader_test.mako b/generated_tests/templates/gen_builtin_packing_tests/vs_pack.shader_test.mako index 5f37d7eaf..81c725846 100644 --- a/generated_tests/templates/gen_builtin_packing_tests/vs_pack.shader_test.mako +++ b/generated_tests/templates/gen_builtin_packing_tests/vs_pack.shader_test.mako @@ -11,7 +11,7 @@ ${func.requirements} const vec4 red = vec4(1, 0, 0, 1); const vec4 green = vec4(0, 1, 0, 1); -uniform ${func.vector_type} func_input; +uniform vec4 func_input; % for j in range(func.num_valid_outputs): uniform ${func.result_precision} uint expect${j}; @@ -23,7 +23,11 @@ out vec4 vert_color; void main() { gl_Position = vertex; - ${func.result_precision} uint actual = ${func.name}(func_input); +% if func.vector_type == 'vec2': + ${func.result_precision} uint actual = ${func.name}(func_input.zy); +% else: + ${func.result_precision} uint actual = ${func.name}(func_input.wyzx); +% endif if (false % for j in range(func.num_valid_outputs): @@ -58,7 +62,11 @@ vertex/float/2 [test] % for io in func.inout_seq: -uniform ${func.vector_type} func_input ${" ".join(io.input)} +% if func.vector_type == 'vec2': +uniform vec4 func_input 0.0 ${io.input[1]} ${io.input[0]} 0.0 +% else: +uniform vec4 func_input ${io.input[3]} ${io.input[1]} ${io.input[2]} ${io.input[0]} +% endif % for j in range(func.num_valid_outputs): uniform uint expect${j} ${io.valid_outputs[j]} % endfor diff --git a/generated_tests/templates/gen_builtin_packing_tests/vs_unpack.shader_test.mako b/generated_tests/templates/gen_builtin_packing_tests/vs_unpack.shader_test.mako index 5f2a39125..c14fd35a0 100644 --- a/generated_tests/templates/gen_builtin_packing_tests/vs_unpack.shader_test.mako +++ b/generated_tests/templates/gen_builtin_packing_tests/vs_unpack.shader_test.mako @@ -11,7 +11,7 @@ ${func.requirements} const vec4 red = vec4(1, 0, 0, 1); const vec4 green = vec4(0, 1, 0, 1); -uniform highp uint func_input; +uniform highp uvec4 func_input; uniform bool exact; @@ -26,7 +26,7 @@ void main() { gl_Position = vertex; - ${func.result_precision} ${func.vector_type} actual = ${func.name}(func_input); + ${func.result_precision} ${func.vector_type} actual = ${func.name}(func_input.z); if (false % for i in range(func.num_valid_outputs): @@ -61,7 +61,7 @@ vertex/float/2 [test] % for io in func.inout_seq: -uniform uint func_input ${io.input} +uniform uvec4 func_input 0 0 ${io.input} 0 % if func.exact: uniform int exact 1 % else: -- 2.17.1 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit