Re: PilBox build without Gradle and Android Studio

2019-03-18 Thread Alexander Burger
On Mon, Mar 18, 2019 at 08:16:33PM -0700, C K Kashyap wrote: > Congratulations Alex!!! > Not needing Android Studio can only mean good :) Indeed! It is a Moloch which I can't understand, doing lots of things I can't control. ☺/ A!ex -- UNSUBSCRIBE: mailto:picolisp@software-lab.de?subject=Unsubs

Re: PilBox build without Gradle and Android Studio

2019-03-18 Thread C K Kashyap
Congratulations Alex!!! Not needing Android Studio can only mean good :) Regards, Kashyap On Mon, Mar 18, 2019 at 11:31 AM Alexander Burger wrote: > Hi all, > > finally I managed to build PilBox (and also PentiKeyboard for that matter) > without the bloated Android Studio, IDE and Gradle. O

Re: SDL2 and OpenGL 3.0+ on Picolisp 64bit (Linux)

2019-03-18 Thread C K Kashyap
Excellent news :) ... that means that image itself has everything that's needed (atleast for demos 1 to 13). It maybe just a matter of tweaking the X server settings on my mac - adding OpenGL 3.3 support perhaps ... I'll look. Docker in general would be slower than host because of virtualization.

Re: SDL2 and OpenGL 3.0+ on Picolisp 64bit (Linux)

2019-03-18 Thread alfonso . villen
Hello Kashyap, I've tried your Docker image again. I configured my display manager (LightDM, file: /etc/lightdm/lightdm.conf) with xserver-allow-tcp=true. Then I run "xhost +" in a terminal. All demos 1 to 13 worked, but with errors from libGL: libGL error: MESA-LOADER: failed to retrieve devi

PilBox build without Gradle and Android Studio

2019-03-18 Thread Alexander Burger
Hi all, finally I managed to build PilBox (and also PentiKeyboard for that matter) without the bloated Android Studio, IDE and Gradle. Only using Bash, the Android Command Line Tools (SDK Manager) and the Native Development Kit (NDK). Today I released new PentiKeyboard and PilBox versions. Target

Re: SDL2 and OpenGL 3.0+ on Picolisp 64bit (Linux)

2019-03-18 Thread C K Kashyap
Could you try enabling TCP in you X server please? On Mon, Mar 18, 2019 at 9:29 AM C K Kashyap wrote: > Oh!!! ... It assumes communication over TCP port 6000! ... Linux by > default uses unix socket I think - which is not TCP. > > On Mon, Mar 18, 2019 at 7:50 AM wrote: > >> Hello Kashyap, >> >>

Re: SDL2 and OpenGL 3.0+ on Picolisp 64bit (Linux)

2019-03-18 Thread C K Kashyap
Oh!!! ... It assumes communication over TCP port 6000! ... Linux by default uses unix socket I think - which is not TCP. On Mon, Mar 18, 2019 at 7:50 AM wrote: > Hello Kashyap, > > the Docker image starts, but when I run the command "run-alfonso- > sdl.sh" I get the following error: > > error: X

Re: SDL2 and OpenGL 3.0+ on Picolisp 64bit (Linux)

2019-03-18 Thread alfonso . villen
Hello Kashyap, the Docker image starts, but when I run the command "run-alfonso- sdl.sh" I get the following error: error: XDG_RUNTIME_DIR not set in the environment. SDL error: No available video device On my host, XDG_RUNTIME_DIR is set to /run/user/1000. I guess there's no communication with