>I dunno if this is useful to anyone, but I was rolling around concepts in
>my mind and this is something I came up with:
>...
Reminds me a lot onto the old Whsiker browser we had back in the days in
Squeak Smalltalk:
http://www.fit.vutbr.cz/study/courses/OMP/public/software/sqcdrom2/Packages/To
On Wed, May 20, 2015 at 8:03 AM, Ben Coman wrote:
> Interesting idea. It might be better to use a breadcrumb rather than the
> three pulldowns and I think Playground tends to need more room.
Yeah I'm actually not so sure about having that part be interactive at all.
The whole concept of the sc
On Wed, May 20, 2015 at 10:19 AM, Esteban A. Maringolo wrote:
>
> Regarding a tab based environment, Dolphin X6 also included that in a
> concept called "Idea Space", you can open as many idea spaces as you want,
> and as you browse classes, inspect objects or look for references, all the
> usual
Hi Ronie,
since we switch here from OS X 10.10.2 to 10.10.3, your OpenCL
framework doesn't not work anymore ... We crash Pharo everytime we try
to use GPU.
This is an except of the crash log:
Process: Pharo [21039]
Path: /Applications/Pharo.app/Contents/MacOS/Pharo
On Wed, May 20, 2015 at 11:04 PM, Avdi Grimm wrote:
>
> On Wed, May 20, 2015 at 10:19 AM, Esteban A. Maringolo <
> emaring...@gmail.com> wrote:
>
>>
>> Regarding a tab based environment, Dolphin X6 also included that in a
>> concept called "Idea Space", you can open as many idea spaces as you wan
On Wed, May 20, 2015 at 5:13 PM, Ben Coman wrote:
>
>
> On Wed, May 20, 2015 at 11:04 PM, Avdi Grimm wrote:
>
>>
>> On Wed, May 20, 2015 at 10:19 AM, Esteban A. Maringolo <
>> emaring...@gmail.com> wrote:
>>
>>>
>>> Regarding a tab based environment, Dolphin X6 also included that in a
>>> concep
2015-05-19 18:04 GMT+02:00 webwarrior :
> I want to make a tree using TreeModel that reacts to changes in underlying
> data - when an item changes, tree node for that item should update its
> state
> (recompute its children, etc.).
>
> Rebuilding the whole tree is ok, as long as selections and
> c
Hi,
I believe that you need to work a bit more at the Morphic level;
MorphTreeMorph and MorphTreeNodeMorph have everything you need. The
problem seems to be in the way Spec provides an API for those features
(or does not provide an API).
Regards,
Thierry
Le 20/05/2015 20:28, Nicolai Hess a
I've found some minutes today to play with pillar and mustache. I wanted to
know how far I can go when doing some static site generation. The exercise was
to simulate a page that has multiple components either in mustache or pillar
format. I could do this
| masterTemplate masterPillar masterDoc
We did the same with guillermo but we are bullet profing the code before
announcing it.
Stef
Le 20/5/15 21:45, Norbert Hartl a écrit :
I've found some minutes today to play with pillar and mustache. I wanted to
know how far I can go when doing some static site generation. The exercise was
t
Good. I would be pleased if you could show me what you've done so far so I
don't waste time on things already solved.
Norbert
> Am 21.05.2015 um 00:03 schrieb stepharo :
>
> We did the same with guillermo but we are bullet profing the code before
> announcing it.
>
> Stef
>
>
> Le 20/5/15 2
Guille asked me to add some feature for that, I added it to the TODO
list of Pillar but I don't have the time to do it now.
On 21 May 2015 at 00:40, Norbert Hartl wrote:
> Good. I would be pleased if you could show me what you've done so far so I
> don't waste time on things already solved.
>
>
Followup: OpenCL examples work on 10.10.2 and crash on 10.10.3 ...
On Wed, May 20, 2015 at 5:05 PM, Serge Stinckwich
wrote:
> Hi Ronie,
>
> since we switch here from OS X 10.10.2 to 10.10.3, your OpenCL
> framework doesn't not work anymore ... We crash Pharo everytime we try
> to use GPU.
>
> Th
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