2015-05-19 18:04 GMT+02:00 webwarrior <r...@webwarrior.ws>:

> I want to make a tree using TreeModel that reacts to changes in underlying
> data - when an item changes, tree node for that item should update its
> state
> (recompute its children, etc.).
>
> Rebuilding the whole tree is ok, as long as selections and
> collapsed/expanded state of nodes are preserved.
>
> Using #updateTree however resets all these things. And there is no easy way
> to save/load them either - #selectedItems/#selectedItems: work with
> TreeNode
> instances that get reset, and collapsed/expanded states of nodes are simply
> unaccessible from TreeModel.
>
> I also tried subclassing TreeNodeModel. But I found no way to update
> underlying UI widget. There is a huge mess involving TreeNodeModel,
> MorphicTreeNodeAdapter, SpecTreeNodeModel, and MorphTreeNodeMorph.
>
> The only option left is to extract all needed information from
> TreeNodeModel
> hierarchy (preserving the tree structure) before update, and then try to
> reapply it to newly created hierarchy.
>
> Or is there an easier way?
>
>
Not that I know of. I tried to change PharoLauncher to reselect the current
item if you rename or recreate
an image. But I could not find a way :(



>
>
> --
> View this message in context:
> http://forum.world.st/Spec-TreeModel-dynamic-contents-tp4827440.html
> Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.
>
>

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