For a deep hack, you might look at Tools>ProcessBrowser and see the
event loop of Input Event Fetcher calls a method in which you might
put a #haltOnce and trace on from there to find a suitable place to
inject the mouse position you want.
Otherwise maybe look at how EventRecorder works...
http://
I'll try to dig into some suggestions found in your link...
On Mon, Jun 29, 2015 at 11:50 AM, Matthieu Lacaton <
matthieu.laca...@gmail.com> wrote:
> I meant 1.
> I don't know if you can hide the active hand but I don't think so :s
>
> 2015-06-29 16:42 GMT+02:00 Laura Risani :
>
>> Do you mean 1
I meant 1.
I don't know if you can hide the active hand but I don't think so :s
2015-06-29 16:42 GMT+02:00 Laura Risani :
> Do you mean 1 or 2?
> 1) can add another hand and have two hands at the same time opened on the
> world, be able to move the new one
> 2) can add another hand and make it ta
Do you mean 1 or 2?
1) can add another hand and have two hands at the same time opened on the
world, be able to move the new one
2) can add another hand and make it take the place of the existing hand and
move it (so the effect would be like moving the hand)
On Mon, Jun 29, 2015 at 11:33 AM, Matth
Hello,
I asked the same thing some time ago and here are the answers I got :
http://forum.world.st/Moving-the-HandMorph-td4826025.html
Maybe it will give you ideas.
As I said at the end, I did not find how to move the active hand but you
can create another one and move this one.
I don't know if
How can i programmatically set the GUI pointer's position?
I've tried
World currentHand position:20@20.
World activeHand position:20@20.
but didn't work.