Yes, because when you openInWorld, you do not create a window,
you take Pharo window as container :)
Ben
On 25 Oct 2013, at 14:55, b...@openinworld.com wrote:
> Benjamin wrote:
>>
>> eh
>>
>> Basically what is done when you open a spec as world is that the background
>> color changed,
>>
Benjamin wrote:
eh
Basically what is done when you open a spec as world is that the background color changed,
all the morph are closed, and the spec is specified to take all the space.
So to revert it, I think you *only* need to close the spec morph,
set the background color to white,
eh
Basically what is done when you open a spec as world is that the background
color changed,
all the morph are closed, and the spec is specified to take all the space.
So to revert it, I think you *only* need to close the spec morph,
set the background color to white, and voilĂ
Ben
On 24
Message #openWorldWithSpec: sets a Spec entity to take up the whole
World. How can that be reverted? ...to set the World back to the state
delivered with a virgin Pharo image?
cheers -ben