euuuuh

Basically what is done when you open a spec as world is that the background 
color changed,
all the morph are closed, and the spec is specified to take all the space.

So to revert it, I think you *only* need to close the spec morph, 
set the background color to white, and voilĂ 

Ben

On 24 Oct 2013, at 18:51, b...@openinworld.com wrote:

> 
> Message #openWorldWithSpec: sets a Spec entity to take up the whole World.  
> How can that be reverted? ...to set the World back to the state delivered 
> with a virgin Pharo image?
> 
> cheers -ben
> 

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