euuuuh Basically what is done when you open a spec as world is that the background color changed, all the morph are closed, and the spec is specified to take all the space.
So to revert it, I think you *only* need to close the spec morph, set the background color to white, and voilĂ Ben On 24 Oct 2013, at 18:51, b...@openinworld.com wrote: > > Message #openWorldWithSpec: sets a Spec entity to take up the whole World. > How can that be reverted? ...to set the World back to the state delivered > with a virgin Pharo image? > > cheers -ben >