[Pharo-users] NBOpenGL on Pharo5

2016-03-09 Thread Richard Wettel
Hi I was wondering what the status of NBOpenGL on Pharo5 was. As far as I know, it does not work. I would like to have CodeCity work on Pharo5. Is anybody else (for instance the Roassal3d team) affected by this? CheersRicky

Re: [Pharo-users] [ann] moose 5.1

2015-06-04 Thread Richard Wettel
Yiipie! Great news! Ricky — Sent from Mailbox On Thu, Jun 4, 2015 at 9:17 AM, Tudor Girba wrote: > We are happy to announce version 5.1 of the Moose Suite: > *http://moosetechnology.org/#install* > [image: Inline image 1] > Description > --- > This is a minor release. The key highlights are:

Re: [Pharo-users] [Esug-list] [ANN] Pharo 4.0 is released!

2015-04-16 Thread Richard Wettel
Pavel Krivanek, >> Juraj Kubelka, Jan Kurs, Laurent Laffont, Jannik Laval, Kevin Lanvin, Max >> Leske, David Lewis, Diego Lont, Esteban Lorenzano, Tim Mackinnon, Attila >> Magyar, Esteban Maringolo, Stefan Marr, Max Mattone, Martin Mc Clure, Eliot >> Miranda, Alain Plantec,

Re: [Pharo-users] Red Exclamation in Nautilus?

2014-07-09 Thread Richard Wettel
Hi Tim The exclamation mark marks a class that does not have a comment. Cheers Ricky On Wed, Jul 9, 2014 at 5:47 PM, Tim Mackinnon wrote: > Guys - it's been a while since I've used Pharo, and in 3.0 its come along > with leaps and bounds. > > But I'm struggling to know what many things mean, a

Re: [Pharo-users] Pharo 3.0 Released!

2014-05-01 Thread Richard Wettel
eautifully from within > Pharo. The same applies for Roassal :) > > Doru > > > On Wed, Apr 30, 2014 at 5:51 PM, Richard Wettel wrote: > >> Congratulations to the big Pharo family! >> Ricky >> P.S. What does "built with Pharo for Pharo" mean? >>

Re: [Pharo-users] Pharo 3.0 Released!

2014-04-30 Thread Richard Wettel
Congratulations to the big Pharo family! Ricky P.S. What does "built with Pharo for Pharo" mean? — Sent from Mailbox On Wed, Apr 30, 2014 at 4:02 PM, Esteban Lorenzano wrote: > Dear World, > Pharo 3.0 (http://www.pharo.org) is here. > The past year seemed short as we got busy building more tha

Re: [Pharo-users] [ANN] BabyMock 2

2014-03-12 Thread Richard Wettel
Very cool stuff, indeed! Ricky On Wed, Mar 12, 2014 at 4:39 PM, Tudor Girba wrote: > Beautiful work! > > Doru > > > On Tue, Mar 11, 2014 at 12:30 PM, Attila Magyar wrote: > >> I'm pleased to announce the 2.0 version of BabyMock. BabyMock is a visual >> mock object library that supports test-dri

Re: [Pharo-users] CodeCity

2014-03-12 Thread Richard Wettel
Thanks, Stephan. Tudor and I were talking about this some days ago. The actual goal would be to be able to see both the script/source code and the visualization at the same time. Cheers Ricky On Wed, Mar 12, 2014 at 10:55 AM, Stephan Eggermont wrote: > Nice job, Ricky! > > Playground is great f

Re: [Pharo-users] CodeCity

2014-03-11 Thread Richard Wettel
> > Cheers, > Doru > > > > > On Tue, Mar 11, 2014 at 2:29 PM, Richard Wettel wrote: > Dear all > > After the short preview at the last Moose Dojo, I am happy to let you know > that the first version of the brand new CodeCity is out. > > CodeCi

Re: [Pharo-users] NBOpenGL on Pharo 3.0

2013-11-15 Thread Richard Wettel
:58 PM, Jean Baptiste Arnaud < >>>> jbaptiste.arn...@gmail.com> wrote: >>>> >>>> ok I have openGL work on my windows 7 machine. >>>> I will update the configuration. But I need to publish also a fix in >>>> NativeBoost win. >>

Re: [Pharo-users] NBOpenGL on Pharo 3.0

2013-11-14 Thread Richard Wettel
Thanks everyone! That would be great. Looking forward to having NBOpenGL up and running again. Cheers Ricky On Thu, Nov 14, 2013 at 2:29 AM, Stéphane Ducasse wrote: > >> Right now it cannot even be loaded into 3.0. > But update is simple (i think JB did that already, just not published?). > >

Re: [Pharo-users] NBOpenGL on Pharo 3.0

2013-11-13 Thread Richard Wettel
Hi What Doru wrote pretty much sums it up. CodeCity under VW was based on JUN, which provided a programmer-friendly API built on top of OpenGL. Since there is no such thing under Pharo, when I later started to work on CodeCity under Pharo, I needed to learn about how to program directly to OpenGL

[Pharo-users] NBOpenGL on Pharo 3.0

2013-11-12 Thread Richard Wettel
Hi CodeCity, the project I am working on is based on NBOpenGL. I'd like to start working on it using Pharo 3, but it seems that NBOpenGL does not work yet with Pharo 3.0. I downloaded from jenkins the latest image with Pharo 3 and tried to execute the following code on Windows 7, 64 bits: GLTTRe