Hi
I was wondering what the status of NBOpenGL on Pharo5 was. As far as I know, it
does not work. I would like to have CodeCity work on Pharo5.
Is anybody else (for instance the Roassal3d team) affected by this?
CheersRicky
Yiipie! Great news!
Ricky
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On Thu, Jun 4, 2015 at 9:17 AM, Tudor Girba wrote:
> We are happy to announce version 5.1 of the Moose Suite:
> *http://moosetechnology.org/#install*
> [image: Inline image 1]
> Description
> ---
> This is a minor release. The key highlights are:
Pavel Krivanek,
>> Juraj Kubelka, Jan Kurs, Laurent Laffont, Jannik Laval, Kevin Lanvin, Max
>> Leske, David Lewis, Diego Lont, Esteban Lorenzano, Tim Mackinnon, Attila
>> Magyar, Esteban Maringolo, Stefan Marr, Max Mattone, Martin Mc Clure, Eliot
>> Miranda, Alain Plantec,
Hi Tim
The exclamation mark marks a class that does not have a comment.
Cheers
Ricky
On Wed, Jul 9, 2014 at 5:47 PM, Tim Mackinnon wrote:
> Guys - it's been a while since I've used Pharo, and in 3.0 its come along
> with leaps and bounds.
>
> But I'm struggling to know what many things mean, a
eautifully from within
> Pharo. The same applies for Roassal :)
>
> Doru
>
>
> On Wed, Apr 30, 2014 at 5:51 PM, Richard Wettel wrote:
>
>> Congratulations to the big Pharo family!
>> Ricky
>> P.S. What does "built with Pharo for Pharo" mean?
>>
Congratulations to the big Pharo family!
Ricky
P.S. What does "built with Pharo for Pharo" mean?
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On Wed, Apr 30, 2014 at 4:02 PM, Esteban Lorenzano
wrote:
> Dear World,
> Pharo 3.0 (http://www.pharo.org) is here.
> The past year seemed short as we got busy building more tha
Very cool stuff, indeed!
Ricky
On Wed, Mar 12, 2014 at 4:39 PM, Tudor Girba wrote:
> Beautiful work!
>
> Doru
>
>
> On Tue, Mar 11, 2014 at 12:30 PM, Attila Magyar wrote:
>
>> I'm pleased to announce the 2.0 version of BabyMock. BabyMock is a visual
>> mock object library that supports test-dri
Thanks, Stephan.
Tudor and I were talking about this some days ago. The actual goal would be
to be able to see both the script/source code and the visualization at the
same time.
Cheers
Ricky
On Wed, Mar 12, 2014 at 10:55 AM, Stephan Eggermont wrote:
> Nice job, Ricky!
>
> Playground is great f
>
> Cheers,
> Doru
>
>
>
>
> On Tue, Mar 11, 2014 at 2:29 PM, Richard Wettel wrote:
> Dear all
>
> After the short preview at the last Moose Dojo, I am happy to let you know
> that the first version of the brand new CodeCity is out.
>
> CodeCi
:58 PM, Jean Baptiste Arnaud <
>>>> jbaptiste.arn...@gmail.com> wrote:
>>>>
>>>> ok I have openGL work on my windows 7 machine.
>>>> I will update the configuration. But I need to publish also a fix in
>>>> NativeBoost win.
>>
Thanks everyone! That would be great.
Looking forward to having NBOpenGL up and running again.
Cheers
Ricky
On Thu, Nov 14, 2013 at 2:29 AM, Stéphane Ducasse wrote:
>
>> Right now it cannot even be loaded into 3.0.
> But update is simple (i think JB did that already, just not published?).
>
>
Hi
What Doru wrote pretty much sums it up.
CodeCity under VW was based on JUN, which provided a programmer-friendly
API built on top of OpenGL. Since there is no such thing under Pharo, when
I later started to work on CodeCity under Pharo, I needed to learn about
how to program directly to OpenGL
Hi
CodeCity, the project I am working on is based on NBOpenGL.
I'd like to start working on it using Pharo 3, but it seems that NBOpenGL
does not work yet with Pharo 3.0.
I downloaded from jenkins the latest image with Pharo 3 and tried to
execute the following code on Windows 7, 64 bits:
GLTTRe
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