I have to try because I get so many time lost in fogbugz :)
Le 25/3/16 01:08, Torsten Bergmann a écrit :
Hi,
played with the JSON API of Pharo FogBugz issue tracker with the outcome of
another little Pharo tool that lets you:
- login to FogBugz from Pharo
- enter a string and search for a
Thanks Mariano and Cyrill for your answers. The reason for trying to
make STON lighter is to use it as a document format for interactive
notebooks. When I saved the notebooks nodes from the graphical interface
their content become Text instead of strings and it generated a lot of
format informa
Hi,
On 25/03/16 06:55, Sven Van Caekenberghe wrote:
BTW, it seems that I did not fully understand the story about the
left-pad.io library, here is one writeup: Rage-quit: Coder unpublished
17 lines of JavaScript and “broke the Internet” Dispute over module
name in npm registry became giant hea
> On 24 Mar 2016, at 22:25, p...@highoctane.be wrote:
>
> The network is the computer.
>
> ... and the planet is now overheating.
>
> Internet, the great CO2 production device.
>
> http://www.internetlivestats.com/watch/co2-emissions/
It feels to me that those calculations are always too simp
Better name it "Pharo OpenGL ES" so people don't get confused why some of
their OpenGL code does not work. You won't finds docs about it , the guy
that made it rarely frequents this forums anymore and his code is based on
a api that is no longer included and supported by Pharo because it was
doing
> Can you include a proper build script?
Yep sorry, here are the steps I used to make it run on OSX:
$ brew install glfw3
$ cc demo.c -lglfw3 -framework OpenGL
For other systems the doc is hopefully detailed enough
(http://www.glfw.org/docs/latest/build.html).
> Why do you say ?porting NBOpenGL