Re: [Pharo-users] [ANN] Simple FogBugz Search tool in Pharo

2016-03-25 Thread stepharo
I have to try because I get so many time lost in fogbugz :) Le 25/3/16 01:08, Torsten Bergmann a écrit : Hi, played with the JSON API of Pharo FogBugz issue tracker with the outcome of another little Pharo tool that lets you: - login to FogBugz from Pharo - enter a string and search for a

Re: [Pharo-users] Making STON exportation lighter

2016-03-25 Thread Offray Vladimir Luna Cárdenas
Thanks Mariano and Cyrill for your answers. The reason for trying to make STON lighter is to use it as a document format for interactive notebooks. When I saved the notebooks nodes from the graphical interface their content become Text instead of strings and it generated a lot of format informa

Re: [Pharo-users] left-pad.io

2016-03-25 Thread Offray Vladimir Luna Cárdenas
Hi, On 25/03/16 06:55, Sven Van Caekenberghe wrote: BTW, it seems that I did not fully understand the story about the left-pad.io library, here is one writeup: Rage-quit: Coder unpublished 17 lines of JavaScript and “broke the Internet” Dispute over module name in npm registry became giant hea

Re: [Pharo-users] left-pad.io

2016-03-25 Thread Sven Van Caekenberghe
> On 24 Mar 2016, at 22:25, p...@highoctane.be wrote: > > The network is the computer. > > ... and the planet is now overheating. > > Internet, the great CO2 production device. > > http://www.internetlivestats.com/watch/co2-emissions/ It feels to me that those calculations are always too simp

Re: [Pharo-users] OpenGL project

2016-03-25 Thread Dimitris Chloupis
Better name it "Pharo OpenGL ES" so people don't get confused why some of their OpenGL code does not work. You won't finds docs about it , the guy that made it rarely frequents this forums anymore and his code is based on a api that is no longer included and supported by Pharo because it was doing

Re: [Pharo-users] OpenGL project

2016-03-25 Thread Thibault Raffaillac
> Can you include a proper build script? Yep sorry, here are the steps I used to make it run on OSX: $ brew install glfw3 $ cc demo.c -lglfw3 -framework OpenGL For other systems the doc is hopefully detailed enough (http://www.glfw.org/docs/latest/build.html). > Why do you say ?porting NBOpenGL