asset_urls.txt anywhere in the tree.
I also saw reference to parabuild.. and:
bucky:linden dls$ hg clone http://hg.lindenlab.com/parabuild/buildscripts
abort: error: Operation timed out
So, am I just trying to build this too early, or are there some missing
files/components?
cheers,
Daniel
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t the only game in town. Your own statistics as to which
viewers are being used certainly should bear that out.
Daniel
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What if I dont want someone to use my username as their display name?
This seems like a reasonable request. I shouldn't have to be a celebrity,
etc.
I just want to avoid confusion. Not to make a pun, but it's my namespace.
I would propose that we get an account setting: AllowMyNameForDisplay
Ha
I'll ask the Lindens a direct question:
What will you do to prevent others from using my username as their
displayname?
I dont care what people do in group tags - that is different.
I dont want to see my name (in any form, uppercase, lowercase, with or
without
dots or spaces, etc.) used as a dis
nk about
the implications
of others using my username, and I trust them, and I am fine with
that, so I will
make the decision to turn it on".
I still have not heard a definitive answer as to what gets logged in
IM and Chat.
Forget the "display" for a moment. What do you want to have lo
On Thu, Aug 19, 2010 at 12:37 PM, David M Chess wrote:
>
> Daniel Smith :
>
>>I still have not heard a definitive answer as to what gets logged in
>>IM and Chat.
>>Forget the "display" for a moment. What do you want to have logged as
>>"Michael Sc
Following up on myself..
On Thu, Aug 19, 2010 at 10:15 AM, Daniel Smith wrote:
> What will you do to prevent others from using my username as their
> displayname?
>
> And it's not just a display issue. What happens with chat and im logs?
Are
> they going to only
On Thu, Aug 19, 2010 at 3:28 PM, Baloo Uriza wrote:
> On Thu, 19 Aug 2010 10:15:14 -0700, Daniel Smith wrote:
>
> > I'll ask the Lindens a direct question:
> >
> > What will you do to prevent others from using my username as their
> > displayname?
>
> I
On Sat, Aug 21, 2010 at 10:01 AM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
> Actually, I think that the answers to your questions are clear from
> the published material, Lance, but here...
>
> > 1. Will there be procedures in place to prevent someone else to use my
> > true avatar
A front end done in Unity (with
an OpenSim backend) is http://www.reslive.com/
Realistically, the 1.x and 2.x C++ code bases are going to be around for a
long time, and much can be done with them.
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ific features to that, than
it is to try to meld the 1.x or 2.x codebases into something with that level
of quality.
Daniel Smith / Bucky Barkley
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d. On my 4 year old Intel iMac,
the difference is absolutely striking.
It's not just the hardware. There's something in the SL graphics pipeline
that is a big issue.
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ther things
out
It's all a balance ;) Would be good to see the Linden guidance on this.
Daniel
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t;> http://wiki.secondlife.com/wiki/OpenSource-Dev
> >>> Please read the policies before posting to keep unmoderated posting
> >>> privileges
> >>
> >>
> >> ___
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On Fri, Sep 17, 2010 at 10:51 AM, Altair Sythos wrote:
> On Fri, 17 Sep 2010 10:17:27 -0700
> Daniel Smith wrote:
>
>
> > A passive means of ranking a cache would be:
> >
> > 1) did the user already have an LM here?
> > 2) did an object just give a user an L
From an end user point of view, how does that differ from the current
> Development viewer functionality if the user has torn all the panels off
> as separate windows?
>
>
> The key word is: "launches" -- i.e. fewer steps to get
On Sun, Sep 19, 2010 at 12:12 PM, Ponzu wrote:
>
> True. But there are actually UUID algorithms that accept a very low
> probability of repeating a UUID.
>
LL cant afford to have repeats. It would break a lot.
http://wiki.secondlife.com/wiki/UUID
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> Dana
> "Criticize by creating." — Michelangelo
>
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> Please read the policies before posting to keep unmoderated post
here we seem to be at
the moment.
A customizable UI would do much to circle the 1.x and 2.x development effort
wagons.
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do a lot to facilitate searching. It's 4 years later and we still
cant tag items. My impression at that time is that he didn't think it was
worthwhile.
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P
rakes and consider the course.
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uld give a general mechanism that would lend itself to interpretation
by different types of inventory items.)
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Much of our success in this period can be attributed to the unstinting
efforts of Tofu and Aimee, who have really done amazing work in the last few
weeks.
We at Linden Lab made a corporate decision back in the spring to close down
our entire presence in the UK; all UK-based Lindens were affected,
I agree with Oz on this as well. There are different folks working on the
client and server sides. Throwing the client folks over to fix server side
problems runs the risk of actually slowing things down.
The huge, looming issue on the client side is simply this: evolution.
Where could the 2.x
On Sun, Oct 3, 2010 at 1:26 PM, Boroondas Gupte
wrote:
> On 10/03/2010 08:57 PM, Daniel Smith wrote:
> > Consider what it would take to have a Unity foundation, layered with
> > the SL-specific experience on top.
> What it would take? At least Linux support for Unity.
>
Y
d observer. I dont speak for LL,
Vivaty, AOL, Autodesk, or anywhere else I have worked :)
Daniel
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Am happy to see some input on the idea of Unity. It makes me smile.
My intent, of course, was to jolt a bit out of idea of a monolithic 2.x
codebase. A lot of folks want the viewer to do quite a bit (mesh editor,
anyone?). Fulfilling the wishlist without going to a plugin strategy will
result i
lf.
(one of the other Daniels)
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On Wed, Oct 6, 2010 at 4:48 AM, Argent Stonecutter
wrote:
> On 2010-10-05, at 12:58, Daniel Smith wrote:
> > One of the most likely starting points I see is the terrain editor. That
> is a limited mesh editor in itself.
>
> That would be... really horrible. The terrain edito
e TPV sphere. It may well be
that I receive no compensation for those efforts, but I will feel much
better about participating in that community.
Linden Lab cannot treat customers the way it has, and expect to outsource
some of their development efforts for free.
Daniel Smith
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w o r l d e n t h u s i a s t
>> -- http://www.google.com/profiles/s u e z a n n e --
>>
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>> Please read the
On Wed, Oct 20, 2010 at 2:29 AM, Argent Stonecutter wrote:
> On 2010-10-18, at 12:08, Daniel Smith wrote:
> > would be better all around.. for the community to say .. hold up.. how to
> merge the best of 1.x and 2.x
>
> We already have that. It's called 1.x.
{ &qu
:05:27 PDT 2010)
thanks for any leads!
Daniel Smith
javajo...@gmail.com
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Ple
Yikes! Sorry.. wrong list. Shakes head... so many lists named similar
things ;)
D
On Mon, Nov 8, 2010 at 9:58 PM, Teravus Ovares wrote:
> Daniel,
>
> You might want to send this to [OpenSim-Users] or [OpenSim-dev] instead of
> here because it seems like an OpenSimulator specific issue.
>
>
even know what Mono is!
cheers,
Daniel
p,s, thanks to Diva, Jon Cundill, Ener Hax, and others for
encouragement and pointers.
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e key
audience would be: people who dont want a casual browsing experience without
the download/install step.
LL is not about to take away the standalone viewer.
I did hear a rumour that new usernames created after January 1 can only be
made up of vowels and even numbers.
Daniel
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