* STORM-28 : As a User, I want the ability to send my calling card to
others (additional fixes)
Tried it a few times. Seems to have worked but the message I got back
appeared to be an IM from the recipient (I had an IM session open with
them at the time), not a notice from the system:
[06:22]
On 3/25/2011 5:43 PM, Anya Kanevsky wrote:
Not sure whether this was caused by the fix, but I can confirm what
you're seeing. Switching chat from plaintext or To plaintext, seems to
screw up the Object's location info.
Flipping that toggle does have some bizarre effects on things:
https://jira.
I am getting complaints that group notices show up in history but are
not delivered to residents. I have checked history on an announcements
group and see this has affected me too. Any ideas?
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On 3/31/2011 5:19 AM, Jonathan Welch wrote:
> Just guessing here -- is there any chance you have something on your
> mute list that might be affecting these notices? Is it just for 1
> group or a number of them?
It's not in the block list, that we can see. Many members, perhaps all,
in a group
plan to
look for properly rendered clothing including all of the above requirements.
Time for an amended test plan.
Ardy Lay
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Please read
New Build Result Pages are not "running" for me, in IE8, on Windows 7.
They do "run" in the web browser built in to Viewer 2.
I also find the current trend to reduce contrast in all things "web"
annoying and wish 80/20 to fall off the face of the Earth for
propagating the trend.
_
On 4/22/2011 11:51 AM, CG Linden wrote:
> The ie8 issue is interesting... see
> http://forum.jquery.com/topic/unexpected-call-to-method-or-property-access-in-ie8
>
> I'll have a fix out shortly. I'll simply leave the title element alone
> and instead make the heading in the body contain that info
On 4/23/2011 8:52 PM, Chuck Baggett wrote:
> Is the link
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/viewer-pre-release/rev/227447/index.html
>
> is supposed to go to a page that shows good contrast?
>
> I get the impression that is supposed to be the case based on what I'm
On 5/4/2011 1:01 AM, xinyi chen wrote:
> Actually, the autobuild.exe and autobuild.cmd has already put in
> D:\Python25\Scripts\
> I don't understand why the builder still says that it can't open file ...
>
> Let me know if anyone knew why.
>
>
> Thanks
> Simon
>
Try moving autobuild.cmd out of yo
On 5/5/2011 10:23 AM, Tonya Souther wrote:
> I can't seem to find a way to clean the tree and start a build from
> scratch. I'm chasing a link error where it's complaining about symbols
> that exist elsewhere, and want to make sure that a clean build has the
> same issue before I spend lots of time
Seems to me we should keep them ducks all in a row like this:
#define IDC_STATIC and stop #include(ing) old sample code
diff -r d596dec15189 -r 6574bf647d32 indra/newview/res/resource.h
--- a/indra/newview/res/resource.hMon May 09 14:39:23 2011 -0500
+++ b/indra/newview/res/resource.hMon
On 5/16/2011 9:04 PM, Brad Kittenbrink wrote:
It's also availible on
bitbucket(https://bitbucket.org/brad_linden/viewer-mustbuildfaster-1/changeset/25c39e3d8a88)
for testing in TeamCity.
Brad, is the TeamCity build result listed anywhere yet?
I pulled from your viewer-mustbuildfaster-1 at com
I hear viewer-development is calling itself 'second life mesh beta'
build 2.6.9 230088.
I suspect that's relatively harmless but will get corrected.
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I have been asked if the X button to clear inventory search is
deliberately removed or if that's an "oops".
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Little niggle: J2C Decoder Version display is having issues.
Second Life 2.6.9 (230165) May 17 2011 17:11:58 (Second Life Development)
Release Notes
You are at 255,719.0, 256,674.0, 59.7 in Lusk located at
sim9054.agni.lindenlab.com (216.82.41.230:13002)
Second Life RC BlueSteel 11.05.05.228940
~~
Loading Shaders:
~~
2011-05-18T02:32:15Z INFO: LLShaderMgr::loadShaderFile: Loading file:
shaders/class2/windlight/atmosphericsVarsV.glsl (Want class 2)
...
2011-05-18T02:32:16Z INFO: LLShaderMgr::loadShaderFile: Loading file:
shaders/class2/deferred/edgeF.gls
On 5/17/2011 10:57 PM, Robert "Exile In Paradise" Murphey wrote:
> On Tue, 2011-05-17 at 21:35 -0500, Ardy Lay wrote:
>> ~~
>> Loading Shaders:
>> ~~
>> 2011-05-18T02:32:15Z INFO: LLShaderMgr::loadShaderFile: Loadi
Don't forget time difference of arrival of sounds at both ears is what
we use to place a sound in the space around us. Amplitude is much less
important than the L-R "dual mono" crowd would have you believe. If a
sound is only heard by one ear, you can't place it, so it goes inside
your head,
Shining SH-2048 Invisiprims that are members of an attached linkset are
making the entire linkset invisible.
https://jira.secondlife.com/browse/SH-2048
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Sounds like you folks are fighting with
https://jira.secondlife.com/browse/SH-1650
(SH-1650) [PUBLIC_JIRA_USERS] Widespread crash-to-desktop via
llvertexbuffer.cpp(1005) - "memory allocation for vertex data failed" or
Render Pool 15
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On 8/10/2011 6:36 PM, Brandon Husbands wrote:
>
> I how does this constitute a major revision number?
>
>
Ask Linus? Hehe.
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If you are talking about the pool I think you are talking about then it
has a fixed size, 256MB. Requests greater than 4MB in size are NOT
allocated from this pool but are allocated from heap. I increased the
size of the managed private pool to 512MB during a dance party 'cause it
was driving
On 10/19/2011 12:41 AM, Lance Corrimal wrote:
> Am Mittwoch, 19. Oktober 2011 schrieb Jonathan Welch:
>> The new FUI project just got merged in to viewer-development. No
>> more sidebar! Attached you can see there are buttons on the
>> bottom and left. There's also a column you can move them to
On 10/19/2011 12:52 AM, Lance Corrimal wrote:
> Am Mittwoch, 19. Oktober 2011 schrieb Ardy Lay:
>
>>> why the eff are those buttons on the left instead of the right
>>> where we all would expect them to be after around 2 years of
>>> sidebar?
>> MOVE the effi
Expectations:
A) Avatar is expected to stop watching mouse pointer after a short
period of mouse inactivity.
B) World Map is expected to close-couple pan with mouse movement and
stop panning when mouse motion is stopped, regardless of mouse button
state after stop.
Results:
A) Avatar is watchin
On 3/22/2014 5:48 PM, Lance Corrimal wrote:
> Am Samstag 22 März 2014, 17:23:08 schrieb Ardy Lay:
>> Expectations:
>> A) Avatar is expected to stop watching mouse pointer after a short
>> period of mouse inactivity.
>> B) World Map is expected to close-couple pan with
I worked around it for now:
-#include "fmod.hpp"
-#include "fmod_errors.h"
+#include "fmodex\fmod.hpp"
+#include "fmodex\fmod_errors.h"
On 3/24/2014 5:02 PM, Lance Corrimal wrote:
> Am Montag 24 März 2014, 22:06:36 schrieb Lance Corrimal:
>> Hi,
>>
>> got it, thanks!
>>
>> Cheers
>> LC
>>
>
> ...d
AM, Lance Corrimal wrote:
> Hi,
>
> that needs to be done in three separate files, right?
>
> done that. I would rather have a fix that doesn't patch the sources but re-
> adds fmodex/ to the include path, but this will do in a pinch.
>
> cheers,
> LC
>
> Am Mont
/me takes a quick glance are file revision history.
Oh! Heh. Yes.
One little edit beats five.
On 3/25/2014 10:33 AM, Monty Brandenberg wrote:
> On 3/25/2014 6:58 AM, Ardy Lay wrote:
>> Three files each got a little of this treatment, yes. And I don't
>> expect this to be th
Is this similar to how the viewer and the simulator disagree about prim
order in a linkset?
On 12/15/2015 8:03 PM, Casper Warden wrote:
> Hello everyone
>
> I'm writing about a very strange bug that appears to have introduced
> itself into the codebase at some point, concerning materials getting
"The community" had every opportunity to notice the problem and police
the wiki. Unfortunately only two rose to the task and the party
defacing the wiki was using automation. I feel that trying to fight
that battle using that method is futile and mostly a waste of people's
time when there is
he future and we
have people telling us that Viewer 1.x will be supported for the
foreseeable future. This fires off both of my doublespeak detectors.
(That's bullshit detectors for the laymen out there.)
This is Ardy Lay and turn the lights off on your way out.
Andrew Simpson wrote:
> hey does anyone know where is fmod API 3.75 i cant find from
> http://www.fmod.org/index.php/download
> now it all over version 4
> when sl wiki say download fmod API 3.75 what going to do?
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Jonathan Welch wrote:
> 2) Note to Merov perhaps: I was initially getting a lot of errors
> about missing boost.h files. I was told how to manually install that
> component. Then I was getting similar messages about missing files in
> the GL directory. I let the compiler run and eventually they
On 9/6/2010 11:53 AM, Aimee Linden wrote:
> Hi,
>
> Could I get some eyes on a fix for
> http://jira.secondlife.com/browse/VWR-21253 ...
>
> http://bitbucket.org/aimee_linden/viewer-development-tweaks/changeset/fb38222f1b08
>
> A test build containing this is available here ...
>
> http://automa
On 9/11/2010 9:55 PM, malachi wrote:
> Where can I download the latest snowstorm source code? the wiki is a bit
> confusing.
>
>
Source is live and right here:
https://bitbucket.org/lindenlab/viewer-development
Read a little for some background and pointers. Link to source is in
the wiki, whi
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