Is this similar to how the viewer and the simulator disagree about prim 
order in a linkset?

On 12/15/2015 8:03 PM, Casper Warden wrote:
> Hello everyone
>
> I'm writing about a very strange bug that appears to have introduced
> itself into the codebase at some point, concerning materials getting
> confused upon mesh upload.
>
> What happens is a .dae is uploaded with multiple materials.  While the
> viewer recognises that there are multiple materials, the server appears
> to not concur - and when you change the texture on one material, the
> server switches the texture on the other when the next update is sent.
>
> Here's a video exhibiting the issue:
> https://www.youtube.com/watch?v=zp0_w7c5Gf4
>
> The last CONFIRMED WORKING official viewer version was 3.7.28 (300847),
> but I can no longer use this because it's been retired. Singularity is
> NOT affected by this bug. Firestorm is affected. The latest Second Life,
> beta and project viewers are all affected.
>
> At first, it seemed this only occured with models exported from 3D
> Studio Max, but i've also discovered models exported from Blender which
> behave similarly.
>
> If anyone would like to work on this issue, I can send you a copy of an
> affected model.
>
> Ref: https://jira.secondlife.com/browse/BUG-10969
>
> Thank you for your attention.
>
> Casper Warden
>
>
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