Is this similar to how the viewer and the simulator disagree about prim order in a linkset?
On 12/15/2015 8:03 PM, Casper Warden wrote: > Hello everyone > > I'm writing about a very strange bug that appears to have introduced > itself into the codebase at some point, concerning materials getting > confused upon mesh upload. > > What happens is a .dae is uploaded with multiple materials. While the > viewer recognises that there are multiple materials, the server appears > to not concur - and when you change the texture on one material, the > server switches the texture on the other when the next update is sent. > > Here's a video exhibiting the issue: > https://www.youtube.com/watch?v=zp0_w7c5Gf4 > > The last CONFIRMED WORKING official viewer version was 3.7.28 (300847), > but I can no longer use this because it's been retired. Singularity is > NOT affected by this bug. Firestorm is affected. The latest Second Life, > beta and project viewers are all affected. > > At first, it seemed this only occured with models exported from 3D > Studio Max, but i've also discovered models exported from Blender which > behave similarly. > > If anyone would like to work on this issue, I can send you a copy of an > affected model. > > Ref: https://jira.secondlife.com/browse/BUG-10969 > > Thank you for your attention. > > Casper Warden > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges