Re: [opensource-dev] What is the license status of UI sounds ?

2010-11-15 Thread Lance Corrimal
Am Sonntag, 14. November 2010, 15:14:25 schrieb Oz Linden (Scott Lawrence): > On 2010-11-05 16:50, Henri Beauchamp wrote: > > To do this however, we'd need to know what is the license status of the > > UI sounds: does LL allow TPV developpers to distribute them (under the > > Artistic License, for

Re: [opensource-dev] What is the license status of UI sounds ?

2010-11-15 Thread Marc Adored
I've always wondered why the viewer had to download sounds that are part of the UI. It makes more sense to have the UI sounds as part of the skin. Would also make skins even more unique :) On Mon, Nov 15, 2010 at 4:27 AM, Lance Corrimal wrote: > Am Sonntag, 14. November 2010, 15:14:25 schrieb Oz

Re: [opensource-dev] What is the license status of UI sounds ?

2010-11-15 Thread Lance Corrimal
Am Montag, 15. November 2010, 10:36:03 schrieb Marc Adored: > I've always wondered why the viewer had to download sounds that are > part of the UI. It makes more sense to have the UI sounds as part of > the skin. Would also make skins even more unique :) AMEN. _

[opensource-dev] Possible bug in LLTextureEntry::setMediaTexGen()

2010-11-15 Thread Kitty
https://jira.secondlife.com/browse/VWR-23834 could use some reviewing most likely :). Since JIRA seems to have misformatted my personal attempt at a fix: S32 LLTextureEntry::setMediaTexGen(U8 media) { S32 result = setTexGen(media & TEM_TEX_GEN_MASK); result |= setMediaFlags(media

[opensource-dev] Daily Scrum Summary - Monday, November 15

2010-11-15 Thread Anya Kanevsky
*Monday, November 15, 2010* *General Notes* - Merge Monkey of the Day: Oz - If an issue is “In Progress” it should have a time estimate! - Please remember - when merging your fixes into Beta, you must also pull them into viewer-development immediately after - If you take a bug of

[opensource-dev] Sprint 7 - retrospective

2010-11-15 Thread Anya Kanevsky
*Sprint 7 retrospective:* * * *Merov:* *Good:* * Time track work better though we still need to do a better job * Got traction on "big" items, not just bug fixes *Needs Improvement:* * We're doing a good job with small things but not that good with bigger ones. My own experience shows that