On Tue, 3 Aug 2010 01:24:48 +0200, Aleric Inglewood wrote:
> Hi Brian,
>
> doc/asset_urls.txt contains the line
>
> SLASSET_ART=
> http://automated-builds-secondlife-com.s3.amazonaws.com/oss-viewer/export/slviewer-artwork-oss-viewer-1.23.4.0.zip
>
> Downloading that and checking it with unzip -
On Wed, 7 Jul 2010 16:57:47 +0200, Aleric Inglewood wrote:
> I'm trying to update the wiki on how to build the viewer (on linux).
> I noted that it requires you to download files that don't exist.
> This was reported before on SNOW-604 but still not restored by Linden Lab.
>
> The only right way
Hi,
I believe I found another solution.
In my research as I optimized graphics routines in the viewer, I
achieved between 100% to 150% increase in rendering performance. To be
fair, I reported as "up to 100%".
There overall frame loop has many tasks, so keep that in mind that
overall performa
Was just thinking of a secondary proof to this. This should be helpful
to traditional physicist: Dark Liquid Crystal.
The significant thing to note is how light "slows" or "refracts" as
noted by dark matter... when taken to a substate.
On that note... it's not for me to "doctor" the Rx, and I k
Hi Suezanne, you may want to look at the method LLPanelLogin::setFields() in
newview/llpanellogin.cpp
Marine
On 3 August 2010 06:31, SuezanneC Baskerville wrote:
> Where is the remembered username stored, where is read and written in the
> source code, and how do you make it not appear on your
Merov is on vacation this week and next, and I am unfortunately tied up
this afternoon so neither of us will be available to host the
Hippotropolis meeting today. By all means feel free to hold it without us.
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Hi,
I understand your leading question.
It leads me to the conclusion that we should allow public Second Life
Groups to automatically allow or disallow features within the client
viewer architecture.
That probably doesn't make sense unless you read the source, yet there
are so many people tha