[opensource-dev] Two Worlds

2010-04-11 Thread aklo
Hey Y'all, maybe i had an idea... There's been a lotta "comment" on the new viewer 2.0 look 'n feel stuff. Some ppl love it! Others hate it! Whatever it is, i think it's been a sorta polarizing issue, huh? One thing, the official claim is that it tests well with noobs. Some say that's 'cause t

Re: [opensource-dev] opensource-dev Digest, Vol 3, Issue 46

2010-04-11 Thread Daniel
In effect I have that now by having 5 different viewers installed (1.23, Snowglobe, Emerald, Kirsten S19, and S20) The mode switch is log out and log in with a different viewer. It would be nice if one viewer satisfied everyone, and had all the features and UI options that everyone wanted, but t

Re: [opensource-dev] Two Worlds

2010-04-11 Thread Stickman
On Sun, Apr 11, 2010 at 12:00 PM, wrote: > Hey Y'all, maybe i had an idea... Ideas are awesome. Thanks for sharing. > There's been a lotta "comment" on the new viewer 2.0 look 'n feel stuff. > What if there were two modes to the viewer? As I understand it, one of the reasons Viewer 2.0 is a co

[opensource-dev] Semi-transparent UI, other modifications to viewer 2 UI (was: Two Worlds)

2010-04-11 Thread Boroondas Gupte
On 04/11/2010 11:13 PM, Stickman wrote: > Nyx Linden said there was an xml file you could edit to fix this. I > don't remember getting the details on it, though. Anyone know how to > do this? > Looking at the wiki

[opensource-dev] Fwd: Semi-transparent UI, other modifications to viewer 2 UI (was: Two Worlds)

2010-04-11 Thread Robert Martin
-- Forwarded message -- From: Robert Martin Date: Sun, Apr 11, 2010 at 6:36 PM Subject: Re: [opensource-dev] Semi-transparent UI, other modifications to viewer 2 UI (was: Two Worlds) To: Boroondas Gupte On Sun, Apr 11, 2010 at 5:39 PM, Boroondas Gupte wrote: > On 04/11/2010 11:

Re: [opensource-dev] Semi-transparent UI, other modifications to viewer 2 UI

2010-04-11 Thread Glen Canaday
The XML file edits are good. I've used them and they work pretty well. But the one with the textures doesn't work so well. Half the UI (window frames, etc) goes completely transparent with the new texture files so is for the most part unusable. --GC On 04/11/2010 05:39 PM, Boroondas Gupte wro

Re: [opensource-dev] Two Worlds

2010-04-11 Thread Maya Remblai
a...@skyhighway.com wrote: > Oh, BTW, if you feel like answering this msg or making a comment or > whatever, pls, pretty pls don't drag the TPVP argument into it? 'K? i > mean, yeah, it's important and all, but this isn't that conversation? > > Normally I'd agree, but actually the two issues *

[opensource-dev] Mutli-layer images (RFC)

2010-04-11 Thread Robert Martin
With all this talk over changing how clothes work i was thinking Why don't we code for Multi-layer images? Leave the clothing layers as numbered but include support for having multiple layers in a texture. an example of how it could work (and yes it would be very complicated so we may need to targ

Re: [opensource-dev] Mutli-layer images (RFC)

2010-04-11 Thread Ricky
I'm not sure one way or the other on the idea, but a solution to problem 3 is relatively easy: Just bake the layers together before sending down to the client. That way the rendering system wouldn't have to change and all clients would see it as-is. Only the owner would need know about the layers