Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-12-04 Thread Trilo Byte
Excellent, Merov, thanks! Downloaded the binary and started banging on the Mac client... - Loading textures from inventory is MUCH faster. I pulled dozens of images up in my inventory, and noticed no stalling or delays. - Tested a series of image uploads from JPG, PNG, and TGA sources (includi

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-12-03 Thread Philippe (Merov) Bossut
Hi, We're close to completion here: the compression to j2c is now back on and working apparently (for the few tests I did on Mac and Windows). I'm still thinking about optimization and such but that's good to have a complete basis to work from. I pushed STORM-151 to "Review" and created my first

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-25 Thread Twisted Laws
The build from yesterday works great! Second Life 2.4.0 (215468) Nov 23 2010 20:17:31 (Second Life Developer) Release Notes You are at 255,699.0, 255,436.0, 21.0 in Sandbox Goguen located at sim9026.agni.lindenlab.com (216.82.41.202:13004) Second Life RC Magnum 10.11.09.214391 Release Notes CPU

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-24 Thread Twisted Laws
If I clone your source, i can compile and run (without kdu obviously) but I can't run the version that you compiled with kdu. Maybe since I'm on 64bit Win 7, the static lib wants the 64bit dll (assumed from name). Here is the list of dependencies of your executable reported by DEPENDS.EXE (fr

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-24 Thread Philippe (Merov) Bossut
Hi Twisted, On Wed, Nov 24, 2010 at 5:28 AM, Twisted Laws wrote: > I downloaded this and attempt to run on the 64bit Windows 7 Ultimate and > it failed with "The program can't start because kdu_v64R.dll is missing from > your computer." > Strange that it worked for Patnad and Zha... Anyone els

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-24 Thread Twisted Laws
I downloaded this and attempt to run on the 64bit Windows 7 Ultimate and it failed with "The program can't start because kdu_v64R.dll is missing from your computer." I worked on that today and got it working locally on my Windows machine. The Team City build went through and it's there: ht

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-24 Thread Philippe (Merov) Bossut
Hi, On Tue, Nov 23, 2010 at 11:42 PM, Zha Ewry wrote: > And that runs, and seems to run fast on my box, even turning shadows on. > That's again on Windows XP, SP3. Great! Glad we finally wrestled that one to the ground... :) Now onto compression! Cheers, - Merov _

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-23 Thread Patnad Babii
Works fine on Windows 7 64 bits. From: Philippe (Merov) Bossut Sent: Wednesday, November 24, 2010 1:15 AM To: opensource-dev List Subject: Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update Hi, On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut wrote: Zha, I noticed that

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-23 Thread Zha Ewry
And that runs, and seems to run fast on my box, even turning shadows on. That's again on Windows XP, SP3. ~ Zha On Wed, Nov 24, 2010 at 1:15 AM, Philippe (Merov) Bossut < me...@lindenlab.com> wrote: > Hi, > > On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut < > me...@lindenlab.com> wrot

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-23 Thread Trilo Byte
Runs great on Mac Pro with nVidia GTX285 running OSX 10.6. Texture loading in-world seems improved from the last KDU build/test, and loading textures and images from inventory seems significantly faster (not sure if that's due to changes in the code on your end or just that the asset server's b

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-23 Thread Tateru Nino
On 24/11/2010 5:15 PM, Philippe (Merov) Bossut wrote: Hi, On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut mailto:me...@lindenlab.com>> wrote: Zha, I noticed that myself when building locally. I've been scratching my head most of the afternoon as to why windows seems to

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-23 Thread Marc Adored
Works for me :D Same result very speedy decoding imo! Ubuntu 64bit On Wed, Nov 24, 2010 at 1:15 AM, Philippe (Merov) Bossut wrote: > Hi, > > On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut > wrote: >> >> Zha, I noticed that myself when building locally. I've been scratching my >> head

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-23 Thread Philippe (Merov) Bossut
Hi, On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut < me...@lindenlab.com> wrote: > Zha, I noticed that myself when building locally. I've been scratching my > head most of the afternoon as to why windows seems to be dynamically linked > instead of statically linked. It's the same cmake

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-22 Thread Philippe (Merov) Bossut
Hi, On Mon, Nov 22, 2010 at 9:41 PM, Zha Ewry wrote: > I'm seeing a "The application has failed to start because kdu_v64R.dll was > not found.Re-installing the application may fix this problem." error popup > on startup. This is a very standard 32 bit Windows XP, SP3 box. > > Zha, I noticed that

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-22 Thread Zha Ewry
I'm seeing a "The application has failed to start because kdu_v64R.dll was not found.Re-installing the application may fix this problem." error popup on startup. This is a very standard 32 bit Windows XP, SP3 box. ~ Zha ___ Policies and (un)subscribe inf

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-22 Thread Marc Adored
I can confirm that it loads textures quite a bit faster then previous versions also. My system is Ubuntu 64bit and I noticed a pretty good increase in texture load speed. TP'd to a few different places and same result. On Tue, Nov 23, 2010 at 12:11 AM, Trilo Byte wrote: > Installation went withou

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-22 Thread Trilo Byte
Installation went without a hitch, and wow, the performance improvement for texture loading is noticeable! Just logging in at my studio (high altitude private space) texture loading was near instantaneous. I then teleported to a few different locations at ground level, ranging from low density

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-22 Thread Philippe (Merov) Bossut
Hi, On Fri, Nov 19, 2010 at 3:27 AM, Trilo Byte wrote: > Broken here as well, Merov. After downloading and installing the DMG file > and attempting to run the application, I immediately get an error that > reads: > > Second Life Developer cannot be opened because of a problem. > > Check with th

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-19 Thread Trilo Byte
Broken here as well, Merov. After downloading and installing the DMG file and attempting to run the application, I immediately get an error that reads: Second Life Developer cannot be opened because of a problem. Check with the developer to make sure Second Life Developer works with this versi

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-18 Thread Philippe (Merov) Bossut
Hi, On Thu, Nov 18, 2010 at 10:04 PM, Katharine Berry < kathar...@katharineberry.co.uk> wrote: > > I don't suppose you have a copy of the library installed locally? > > (Or I could be doing it wrong, I suppose.) > > Dyld Error Message: > Library not loaded: /usr/local/lib/libkdu_v64R.dylib >

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-18 Thread Katharine Berry
> ...which I'm happy to announce is available today for Windows and Mac: > - > http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/merov_viewer-development-features/rev/215096/index.html > > The Linux build is broken and I need to work on this tomorrow. > > Notes: > - the compression

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-18 Thread Philippe (Merov) Bossut
Hi, On Sat, Nov 13, 2010 at 3:52 AM, Oz Linden (Scott Lawrence) < o...@lindenlab.com> wrote: > On 2010-11-12 20:35, Philippe (Merov) Bossut wrote: > That's great work, Merov. I know that it's still early, but does that > seem to actually result in a subjective performance difference? > I does

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-13 Thread Oz Linden (Scott Lawrence)
On 2010-11-12 20:35, Philippe (Merov) Bossut wrote: > > This afternoon, I was happy to break through the fog and got a first > viewer working with v6.4.1! I quickly ran some perf runs and it seems > that this new lib gives us a 30% boost in decompression speed (tested > on Mac OS X). I posted so

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-12 Thread Trilo Byte
Sounds great, let me know if you need any additional Mac testing :-) TriloByte Zanzibar On Nov 12, 2010, at 5:35 PM, Philippe (Merov) Bossut wrote: > Hi guys, > > As anyone who reads Snowstorm's scrum reports knows, I've been working on > upgrading our old KDU v4.2.1 to v6.4.1. This work is ch