I can confirm that it loads textures quite a bit faster then previous
versions also. My system is Ubuntu 64bit and I noticed a pretty good
increase in texture load speed. TP'd to a few different places and
same result.

On Tue, Nov 23, 2010 at 12:11 AM, Trilo Byte <trilobyte5...@gmail.com> wrote:
> Installation went without a hitch, and wow, the performance improvement for
> texture loading is noticeable!  Just logging in at my studio (high altitude
> private space) texture loading was near instantaneous.  I then teleported to
> a few different locations at ground level, ranging from low density (fewer
> prims, judicious use of textures and sculpts) to high density (lots of
> prims, excessive use of sculpties and high resolution textures) builds, the
> experience was overwhelmingly positive.
> Loading textures from inventory did not seem improved over previous versions
> (if anything it may have been slower).  I'm not sure if the KDU upgrade
> wouldn't affect that, something still needs to be tuned, or if the asset
> server was just misbehaving.
>
> Also worth noting that Name Tags work in your build, something that's been
> broken in the main snowstorm development snapshots since 215139.
> Overall though, great progress.  I look forward to this getting refined and
> brought in as soon as possible.
> Trilo
> On Nov 22, 2010, at 2:06 PM, Philippe (Merov) Bossut wrote:
>
> Hi,
>
> On Fri, Nov 19, 2010 at 3:27 AM, Trilo Byte <trilobyte5...@gmail.com> wrote:
>>
>> Broken here as well, Merov.  After downloading and installing the DMG file
>> and attempting to run the application, I immediately get an error that
>> reads:
>> Second Life Developer cannot be opened because of a problem.
>> Check with the developer to make sure Second Life Developer works with
>> this version of Mac OS X.  You may need to reinstall the application.  Be
>> sure to install any available updates for the application and Mac OS X.
>> (I'm running OS X 10.6.5 btw).
>> Trilo
>
> Thanks for the tests Trilo and Katherine. This was underlying some much
> deeper issue that was also common to Windows (Linux didn't build). I had to
> review some cmake hacks I did when producing the libs and building the
> viewer with it. I went through all of it several times and I have now builds
> for the 3 platforms available at:
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/merov_viewer-development-features/rev/215247/index.html
>
> I did test on all platforms and was able to run the viewers though I'm not
> going to be foolish that time around and claim victory before I get some
> feedback from you guys telling me that it works pretty much everywhere :)
>
> Note if you test those builds that compression (i.e. upload of textures) is
> not yet implemented.
>
> I also added STORM-151 on the list of builds to test and I'll update the
> link regularly from now on:
> https://wiki.secondlife.com/wiki/Downloading_test_builds#Developer_Builds
>
> Cheers,
> - Merov
>
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