I can confirm that it loads textures quite a bit faster then previous versions also. My system is Ubuntu 64bit and I noticed a pretty good increase in texture load speed. TP'd to a few different places and same result.
On Tue, Nov 23, 2010 at 12:11 AM, Trilo Byte <trilobyte5...@gmail.com> wrote: > Installation went without a hitch, and wow, the performance improvement for > texture loading is noticeable! Just logging in at my studio (high altitude > private space) texture loading was near instantaneous. I then teleported to > a few different locations at ground level, ranging from low density (fewer > prims, judicious use of textures and sculpts) to high density (lots of > prims, excessive use of sculpties and high resolution textures) builds, the > experience was overwhelmingly positive. > Loading textures from inventory did not seem improved over previous versions > (if anything it may have been slower). I'm not sure if the KDU upgrade > wouldn't affect that, something still needs to be tuned, or if the asset > server was just misbehaving. > > Also worth noting that Name Tags work in your build, something that's been > broken in the main snowstorm development snapshots since 215139. > Overall though, great progress. I look forward to this getting refined and > brought in as soon as possible. > Trilo > On Nov 22, 2010, at 2:06 PM, Philippe (Merov) Bossut wrote: > > Hi, > > On Fri, Nov 19, 2010 at 3:27 AM, Trilo Byte <trilobyte5...@gmail.com> wrote: >> >> Broken here as well, Merov. After downloading and installing the DMG file >> and attempting to run the application, I immediately get an error that >> reads: >> Second Life Developer cannot be opened because of a problem. >> Check with the developer to make sure Second Life Developer works with >> this version of Mac OS X. You may need to reinstall the application. Be >> sure to install any available updates for the application and Mac OS X. >> (I'm running OS X 10.6.5 btw). >> Trilo > > Thanks for the tests Trilo and Katherine. This was underlying some much > deeper issue that was also common to Windows (Linux didn't build). I had to > review some cmake hacks I did when producing the libs and building the > viewer with it. I went through all of it several times and I have now builds > for the 3 platforms available at: > http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/merov_viewer-development-features/rev/215247/index.html > > I did test on all platforms and was able to run the viewers though I'm not > going to be foolish that time around and claim victory before I get some > feedback from you guys telling me that it works pretty much everywhere :) > > Note if you test those builds that compression (i.e. upload of textures) is > not yet implemented. > > I also added STORM-151 on the list of builds to test and I'll update the > link regularly from now on: > https://wiki.secondlife.com/wiki/Downloading_test_builds#Developer_Builds > > Cheers, > - Merov > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges