Re: [opensource-dev] Questions on Mesh Avatars

2012-01-26 Thread Ricky
It depends on the mesh. The example given of around 6k tris is what I'd consider to be the max for a whole avatar mesh - including a few basic attachments. A shirt mesh would be a whole lot less. I'd recommend taking some courses, or at least hunting around on the 'net for info, on how to create

Re: [opensource-dev] Questions on Mesh Avatars

2012-01-26 Thread Robert Martin
On Thu, Jan 26, 2012 at 10:44 AM, Stickman wrote: > Robert, > > You know, I don't even know what mailing list this should go to. I > don't think there is a "general creators mailing list" for SL. Just > scripting. > the lack of a decent list for this is why i punted to the developers general list

Re: [opensource-dev] Questions on Mesh Avatars

2012-01-26 Thread Stickman
Robert, You know, I don't even know what mailing list this should go to. I don't think there is a "general creators mailing list" for SL. Just scripting. > Okay first off let me say that the documents on Mesh Avatars (unless > they have been updated in the last week of so) are either outdated or