: [opensource-dev] texture problem on avatars
We have been seeing exactly the same thing with Imprudence 1.3
recently (which is based on SL 1.23 with some Snowglobe mixed in),
also when connected to OpenSim. I'm not sure why it only seems to
occur on OpenSim, but I can confirm that it's rela
Jacek Antonelli wrote ..
> We have been seeing exactly the same thing with Imprudence 1.3
> recently (which is based on SL 1.23 with some Snowglobe mixed in),
> also when connected to OpenSim. I'm not sure why it only seems to
> occur on OpenSim, but I can confirm that it's related to the change
We have been seeing exactly the same thing with Imprudence 1.3
recently (which is based on SL 1.23 with some Snowglobe mixed in),
also when connected to OpenSim. I'm not sure why it only seems to
occur on OpenSim, but I can confirm that it's related to the change in
texture channels, as Nyx said. W
Hi, Nyx,
We were using viewer 1.23.4. Interestingly, the official 1.23.4 viewer
binary release does not have this problem. But after we compiled and
packaged the 1.23.4 source release, we saw this problem. We didn't mix 2.0
at all.
Since this is related to compiling and packaging, could it be
Chang Liu wrote:
> Hi, all, when we connect a modified version of Second Life Client
> Viewer to OpenSim, we notice that from time to time, textures on
> avatars may turn into mosaic and hollow like what's shown in the
> attached screenshots. Has anyone seen this before? Any clues as to
> wha