Re: [opensource-dev] texture problem on avatars

2010-04-22 Thread Nicky Perian
: [opensource-dev] texture problem on avatars We have been seeing exactly the same thing with Imprudence 1.3 recently (which is based on SL 1.23 with some Snowglobe mixed in), also when connected to OpenSim. I'm not sure why it only seems to occur on OpenSim, but I can confirm that it's rela

Re: [opensource-dev] texture problem on avatars

2010-04-22 Thread tillie
Jacek Antonelli wrote .. > We have been seeing exactly the same thing with Imprudence 1.3 > recently (which is based on SL 1.23 with some Snowglobe mixed in), > also when connected to OpenSim. I'm not sure why it only seems to > occur on OpenSim, but I can confirm that it's related to the change

Re: [opensource-dev] texture problem on avatars

2010-04-21 Thread Jacek Antonelli
We have been seeing exactly the same thing with Imprudence 1.3 recently (which is based on SL 1.23 with some Snowglobe mixed in), also when connected to OpenSim. I'm not sure why it only seems to occur on OpenSim, but I can confirm that it's related to the change in texture channels, as Nyx said. W

Re: [opensource-dev] texture problem on avatars

2010-04-21 Thread Chang Liu
Hi, Nyx, We were using viewer 1.23.4. Interestingly, the official 1.23.4 viewer binary release does not have this problem. But after we compiled and packaged the 1.23.4 source release, we saw this problem. We didn't mix 2.0 at all. Since this is related to compiling and packaging, could it be

Re: [opensource-dev] texture problem on avatars

2010-04-20 Thread Nyx Linden
Chang Liu wrote: > Hi, all, when we connect a modified version of Second Life Client > Viewer to OpenSim, we notice that from time to time, textures on > avatars may turn into mosaic and hollow like what's shown in the > attached screenshots. Has anyone seen this before? Any clues as to > wha