It seems to me that the 2.0 prefs box can add a lot of extra tabs - one
page might get full, but there looks to be room for twice as many tabs.
One separate for input and one for camera, for example.
--GC
> I don't use mouselook very often, so I wouldn't be a good person to
> weigh the benefit
Yeah, holding shift to move back to the rotating control seems like an
intuitive idea to me and was surprised moons ago when it wasn't possible.
- Nexii
On Sat, Mar 20, 2010 at 8:42 PM, Tigro Spottystripes <
tigrospottystri...@gmail.com> wrote:
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Can't you just do it the same way you can side-step while in third
person mode?
On 20/3/2010 09:06, Carlo Wood wrote:
> On Sat, Mar 20, 2010 at 01:08:52AM -0500, SuezanneC Baskerville wrote:
>> A thread about WASD keys caused me to think of something
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Regarding "option bloat", why not simply hide the extra stuff behind a
button or a checkbox?
On 20/3/2010 05:53, Jacek Antonelli wrote:
> On Sat, Mar 20, 2010 at 2:11 AM, Stickman wrote:
>> Why not just skip a half-way solution and implement full key
On Sat, Mar 20, 2010 at 01:08:52AM -0500, SuezanneC Baskerville wrote:
> A thread about WASD keys caused me to think of something that has always
> bugged
> me about SL, the way the left and right arrow keys change from rotating to
> strafing when you enter mouselook. This not being a combat gam
> Not to pick on you personally, Stickman, but it peeves me when
> somebody suggests that someone else should "just" do something that's
> thousands and thousands of times more difficult than the original
> proposal. It's not a very helpful attitude to take, and can be really
> demotivating to pote
On Sat, 20 Mar 2010 00:11:47 -0700
Stickman wrote:
> Why not just skip a half-way solution and implement full key mapping?
this solve a lot of trouble too for linux user (crtl+alt+F1) and non
eng keyboard user (take snapshot shortcut), may be a nice proposal :)
__
On Sat, Mar 20, 2010 at 2:11 AM, Stickman wrote:
> Why not just skip a half-way solution and implement full key mapping?
Not to pick on you personally, Stickman, but it peeves me when
somebody suggests that someone else should "just" do something that's
thousands and thousands of times more diffi
Why not just skip a half-way solution and implement full key mapping?
Maybe I wanna use ijkl instead of wasd. What if I want my fly button
to be backspace? Or my build button to be e instead of b?
While we're at it, I'd love the ability to llTakeControls() for any
key on the keyboard, including k
A thread about WASD keys caused me to think of something that has always
bugged me about SL, the way the left and right arrow keys change from
rotating to strafing when you enter mouselook. This not being a combat
game, there doesn't seem much point to this. Because of this, I hardly ever
use mo
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