On Sat, Mar 20, 2010 at 2:11 AM, Stickman <stick...@gmail.com> wrote: > Why not just skip a half-way solution and implement full key mapping?
Not to pick on you personally, Stickman, but it peeves me when somebody suggests that someone else should "just" do something that's thousands and thousands of times more difficult than the original proposal. It's not a very helpful attitude to take, and can be really demotivating to potential contributors. And not just the one with the original proposal, but also other people who may have been thinking about contributing but were put off by the unfriendly atmosphere. Anyway, turning to the idea being proposed... I can see how an option like that would benefit users who like to use a first-person view, but don't want to (or can't) use the mouse to turn. For example, I can picture someone walking through an art gallery with one hand on the keyboard, a mug of coffee in the other hand. :-D My only concern would be "option bloat". The Preferences window is already pretty crowded and complex, so there's a trade-off to adding anything more there. If an option is only somewhat useful, or is useful only to a relatively small percent of users, then it might be better to put it in the Advanced menu, for example. I don't use mouselook very often, so I wouldn't be a good person to weigh the benefit of this particular proposed option versus the added complexity. But I will point out that the "Input & Camera" preference panel (in the SL 1.x UI) is not overly crowded, so the cost of putting a new option there would not be very high. For the SL 2.0 UI, it could potentially be squeezed in to the "Setup" preference panel, although it would be a tighter fit. So, to summarize: I think it's a good idea and you (or someone) should go for it. :-) - Jacek _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges