Do you understand the use-case I noted? As stated earlier: "If the
objects aren't static or if there are more avatars, then there are
several negotiation and scenarios that could happen, yet let's not
digress immediately away from the basic use-case/concept stated above."
Tigro Spottystripes w
This thread isn't about a mere box as you suggest. There thread is about
how to take physics beyond that and allow the client to do part of the
simulation, given a single use-case.
Tigro Spottystripes wrote:
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> currently attachments don't bump o
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visually impaired people would still need to know if the door is open,
if the trolley is on the station, if someone bumped into them etc
On 16/4/2010 12:48, Dzonatas Sol wrote:
> I don't think you thought through all cases. Consider blind users, as
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currently attachments don't bump on anything, and animations do not
affect what the avatar collides with, avatars got a static bounding box
and that is it
On 16/4/2010 10:45, Dzonatas Sol wrote:
> That's true for the case of non-static objects. We cou
I don't think you thought through all cases. Consider blind users, as
they would only be concerned with objects within relative space, then
even on a busy sim the sim would not have to send any updates to the client.
Even if not blind, lets say someone has their view limit set only to
relative
That's true for the case of non-static objects. We could, however,
predict how fast an object changes and negotiate that limit, and that's
basically what there is to agree upon for what is relative.
For example, let's say an avatar moves around a sim of mostly static
objects. It can do most of
Hmm. However, with virtual objects the physical properties aren't fixed.
Unlike regular matter, the physical properties of an SL object can
change at any time. In fact - and I grant I only have anecdotal
information to support this - I think it is less likely for an object's
physical properties to
I want to share a use-case/concept for physic simulation where the
client and sever wouldn't have to send object updates, or at least there
wouldn't be as many updates needed to send from the sim to the client.
Given we can use general relativity more as a mutual agreement rather
than assume it