Excellent, Merov, thanks!
Downloaded the binary and started banging on the Mac client...
- Loading textures from inventory is MUCH faster. I pulled dozens of images up
in my inventory, and noticed no stalling or delays.
- Tested a series of image uploads from JPG, PNG, and TGA sources (includi
Hi,
We're close to completion here: the compression to j2c is now back on and
working apparently (for the few tests I did on Mac and Windows). I'm still
thinking about optimization and such but that's good to have a complete
basis to work from.
I pushed STORM-151 to "Review" and created my first
The build from yesterday works great!
Second Life 2.4.0 (215468) Nov 23 2010 20:17:31 (Second Life Developer)
Release Notes
You are at 255,699.0, 255,436.0, 21.0 in Sandbox Goguen located at
sim9026.agni.lindenlab.com (216.82.41.202:13004)
Second Life RC Magnum 10.11.09.214391
Release Notes
CPU
If I clone your source, i can compile and run (without kdu obviously) but I
can't run the version that you compiled with kdu.
Maybe since I'm on 64bit Win 7, the static lib wants the 64bit dll (assumed
from name).
Here is the list of dependencies of your executable reported by DEPENDS.EXE
(fr
Hi Twisted,
On Wed, Nov 24, 2010 at 5:28 AM, Twisted Laws wrote:
> I downloaded this and attempt to run on the 64bit Windows 7 Ultimate and
> it failed with "The program can't start because kdu_v64R.dll is missing from
> your computer."
>
Strange that it worked for Patnad and Zha... Anyone els
I downloaded this and attempt to run on the 64bit Windows 7 Ultimate and it
failed with "The program can't start because kdu_v64R.dll is missing from your
computer."
I worked on that today and got it working locally on my Windows machine. The
Team City build went through and it's there:
ht
Hi,
On Tue, Nov 23, 2010 at 11:42 PM, Zha Ewry wrote:
> And that runs, and seems to run fast on my box, even turning shadows on.
> That's again on Windows XP, SP3.
Great! Glad we finally wrestled that one to the ground... :)
Now onto compression!
Cheers,
- Merov
_
Works fine on Windows 7 64 bits.
From: Philippe (Merov) Bossut
Sent: Wednesday, November 24, 2010 1:15 AM
To: opensource-dev List
Subject: Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update
Hi,
On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut
wrote:
Zha, I noticed that
And that runs, and seems to run fast on my box, even turning shadows on.
That's again on Windows XP, SP3.
~ Zha
On Wed, Nov 24, 2010 at 1:15 AM, Philippe (Merov) Bossut <
me...@lindenlab.com> wrote:
> Hi,
>
> On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut <
> me...@lindenlab.com> wrot
Runs great on Mac Pro with nVidia GTX285 running OSX 10.6. Texture loading
in-world seems improved from the last KDU build/test, and loading textures and
images from inventory seems significantly faster (not sure if that's due to
changes in the code on your end or just that the asset server's b
On 24/11/2010 5:15 PM, Philippe (Merov) Bossut wrote:
Hi,
On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut
mailto:me...@lindenlab.com>> wrote:
Zha, I noticed that myself when building locally. I've been
scratching my head most of the afternoon as to why windows seems
to
Works for me :D Same result very speedy decoding imo! Ubuntu 64bit
On Wed, Nov 24, 2010 at 1:15 AM, Philippe (Merov) Bossut
wrote:
> Hi,
>
> On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut
> wrote:
>>
>> Zha, I noticed that myself when building locally. I've been scratching my
>> head
Hi,
On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut <
me...@lindenlab.com> wrote:
> Zha, I noticed that myself when building locally. I've been scratching my
> head most of the afternoon as to why windows seems to be dynamically linked
> instead of statically linked. It's the same cmake
Hi,
On Mon, Nov 22, 2010 at 9:41 PM, Zha Ewry wrote:
> I'm seeing a "The application has failed to start because kdu_v64R.dll was
> not found.Re-installing the application may fix this problem." error popup
> on startup. This is a very standard 32 bit Windows XP, SP3 box.
>
>
Zha, I noticed that
I'm seeing a "The application has failed to start because kdu_v64R.dll was
not found.Re-installing the application may fix this problem." error popup
on startup. This is a very standard 32 bit Windows XP, SP3 box.
~ Zha
___
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I can confirm that it loads textures quite a bit faster then previous
versions also. My system is Ubuntu 64bit and I noticed a pretty good
increase in texture load speed. TP'd to a few different places and
same result.
On Tue, Nov 23, 2010 at 12:11 AM, Trilo Byte wrote:
> Installation went withou
Installation went without a hitch, and wow, the performance improvement for
texture loading is noticeable! Just logging in at my studio (high altitude
private space) texture loading was near instantaneous. I then teleported to a
few different locations at ground level, ranging from low density
Hi,
On Fri, Nov 19, 2010 at 3:27 AM, Trilo Byte wrote:
> Broken here as well, Merov. After downloading and installing the DMG file
> and attempting to run the application, I immediately get an error that
> reads:
>
> Second Life Developer cannot be opened because of a problem.
>
> Check with th
Broken here as well, Merov. After downloading and installing the DMG file and
attempting to run the application, I immediately get an error that reads:
Second Life Developer cannot be opened because of a problem.
Check with the developer to make sure Second Life Developer works with this
versi
Hi,
On Thu, Nov 18, 2010 at 10:04 PM, Katharine Berry <
kathar...@katharineberry.co.uk> wrote:
>
> I don't suppose you have a copy of the library installed locally?
>
> (Or I could be doing it wrong, I suppose.)
>
> Dyld Error Message:
> Library not loaded: /usr/local/lib/libkdu_v64R.dylib
>
> ...which I'm happy to announce is available today for Windows and Mac:
> -
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/merov_viewer-development-features/rev/215096/index.html
>
> The Linux build is broken and I need to work on this tomorrow.
>
> Notes:
> - the compression
Hi,
On Sat, Nov 13, 2010 at 3:52 AM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
> On 2010-11-12 20:35, Philippe (Merov) Bossut wrote:
> That's great work, Merov. I know that it's still early, but does that
> seem to actually result in a subjective performance difference?
>
I does
On 2010-11-12 20:35, Philippe (Merov) Bossut wrote:
>
> This afternoon, I was happy to break through the fog and got a first
> viewer working with v6.4.1! I quickly ran some perf runs and it seems
> that this new lib gives us a 30% boost in decompression speed (tested
> on Mac OS X). I posted so
Sounds great, let me know if you need any additional Mac testing :-)
TriloByte Zanzibar
On Nov 12, 2010, at 5:35 PM, Philippe (Merov) Bossut wrote:
> Hi guys,
>
> As anyone who reads Snowstorm's scrum reports knows, I've been working on
> upgrading our old KDU v4.2.1 to v6.4.1. This work is ch
Hi guys,
As anyone who reads Snowstorm's scrum reports knows, I've been working on
upgrading our old KDU v4.2.1 to v6.4.1. This work is chronicled in STORM-146
and STORM-151 (as well as STORM-105 for the metric harness).
This afternoon, I was happy to break through the fog and got a first viewer
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