dilly dobbs wrote:
> Now we need to get others to come and chat about it and see if we can
> come up with a plan.
Have a look at VWR-10293 and don't skip all of the closed issues there.
Many were closed because of Linden's perception that they had fixed
the new user experience when they got
On Mon, Sep 13, 2010 at 3:22 PM, dilly dobbs wrote:
> Thanks OZ
> Now we need to get others to come and chat about it and see if we can come
> up with a plan.
The best way is to just put out a general call for a meeting with a
set a date and a time. Or possibly 2 to try to accommodate different
Thanks OZ
Now we need to get others to come and chat about it and see if we can come
up with a plan.
I love deadlines. I like the whooshing sound they make as they fly by
Douglas Adams
On Mon, Sep 13, 2010 at 9:17 AM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
> On 2010-09-11
On 2010-09-11 14:11, Dilly Dobbs wrote:
On 9/11/2010 1:05 PM, Robert Martin wrote:
On Sat, Sep 11, 2010 at 1:52 PM, dilly dobbs wrote:
We all seem like intelligent adults that could come to an agreement on how
to add priority to the issues that we would like to see addressed. And yes
i w
aught but im no specialist.
-Message d'origine-
From: Lance Corrimal
Sent: Sunday, September 12, 2010 12:01 PM
To: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] Retaining Newbies (Was: The Plan for
Snowglobe)
Am Sonntag 12 September 2010 schrieb Altair "Sythos&q
On Sun, Sep 12, 2010 at 9:01 AM, Lance Corrimal
wrote:
> Am Sonntag 12 September 2010 schrieb Altair "Sythos" Memo:
>> > 1.) My computer can't handle it. (This is, by far, the #1 reason
>> > people leave SL after trying it, I'm convinced. Maybe as high as
>> > 90%!)
>>
>> this point have no viewer
Am Sonntag 12 September 2010 schrieb Altair "Sythos" Memo:
> > 1.) My computer can't handle it. (This is, by far, the #1 reason
> > people leave SL after trying it, I'm convinced. Maybe as high as
> > 90%!)
>
> this point have no viewer side solutions :)
actually it has... "do not add more shini
On Sat, 11 Sep 2010 11:26:27 -0500
Bunny Halberd wrote:
> 1.) My computer can't handle it. (This is, by far, the #1 reason
> people leave SL after trying it, I'm convinced. Maybe as high as 90%!)
this point have no viewer side solutions :)
> I think a lot of headway could be made if the open s
On 09/11/2010 08:11 PM, Tateru Nino wrote:
> Well, as far as this mailing list goes, it should largely be kept to
> viewer features/changes/improvements. Anything that happens beyond the
> viewer is kind of out-of-scope.
I think the discussion would be very on-topic on the sl-ux mailing list
<
-dev] Retaining Newbies (Was: The Plan for Snowglobe)
On 9/11/2010 1:11 PM, Tateru Nino wrote:
>Well, as far as this mailing list goes, it should largely be kept to
> viewer features/changes/improvements. Anything that happens beyond the
> viewer is kind of out-of-scope.
>
> On
> 3 it would help if we could read the language in use by the viewer and
> if the resident could be informed as to what languages are available
> in that area (or maybe stick a translator thing in the default newbie
> pack??) [...]
> --
> Robert L Martin
In case it helps, a script can almost always
Am Samstag 11 September 2010 schrieb Robert Martin:
> 3 it would help if we could read the language in use by the viewer
> and if the resident could be informed as to what languages are
> available in that area (or maybe stick a translator thing in the
> default newbie pack??)
http://wiki.secondl
On 9/11/2010 1:11 PM, Tateru Nino wrote:
>Well, as far as this mailing list goes, it should largely be kept to
> viewer features/changes/improvements. Anything that happens beyond the
> viewer is kind of out-of-scope.
>
> On 12/09/2010 4:05 AM, Robert Martin wrote:
>> On Sat, Sep 11, 2010 at
On 9/11/2010 1:11 PM, Tateru Nino wrote:
>Well, as far as this mailing list goes, it should largely be kept to
> viewer features/changes/improvements. Anything that happens beyond the
> viewer is kind of out-of-scope.
>
> On 12/09/2010 4:05 AM, Robert Martin wrote:
>> On Sat, Sep 11, 2010 at
On 9/11/2010 1:05 PM, Robert Martin wrote:
> On Sat, Sep 11, 2010 at 1:52 PM, dilly dobbs wrote:
>> We all seem like intelligent adults that could come to an agreement on how
>> to add priority to the issues that we would like to see addressed. And yes
>> i work in an Agile dev software shop so
Well, as far as this mailing list goes, it should largely be kept to
viewer features/changes/improvements. Anything that happens beyond the
viewer is kind of out-of-scope.
On 12/09/2010 4:05 AM, Robert Martin wrote:
> On Sat, Sep 11, 2010 at 1:52 PM, dilly dobbs wrote:
>> We all seem like int
On Sat, Sep 11, 2010 at 1:52 PM, dilly dobbs wrote:
> We all seem like intelligent adults that could come to an agreement on how
> to add priority to the issues that we would like to see addressed. And yes
> i work in an Agile dev software shop so im sorry about the lingo.
> Opinions, and ideas o
So, should there be a group formed that could address the concerns that we
all seem to have on how to improve the n00b experience in SL?
We could have meetings and come up with a general direction to
take development. And or make proposals to take to LL even if it was in
a forum like the dev mail
The things that i see as problems
1 folks seem to more or less "sleepwalk" through the newbie portal so
that we folks in Help areas (i stalk NCI Kuula myself) get asked
questions that are answered in the newbie portal.
2 folks seem to tp into the area and have no clue where they have
arrived at (
there are also some other concerns, we have people on the grid like the
Vampires that pray on n00bs (just an example) and drag them into things
that they never intended to be in. Sl is about choices and freedom, i
personally see the grid as true freedom of expression. Be it adult or be it
RP. T
See this is what i mean, these are all great ideas, and i think that most of
them can be put into practice, we just need to come to some kind of
agreement on a plan, and test this plan and make it flexible so it can be
changed easily to accommodate the needs that show them selves. Why not try
to p
On Sat, Sep 11, 2010 at 7:03 AM, Tateru Nino wrote:
> When you read various responses to "Hey, have any of you tried this
> Second Life thing?" there's usually quite a number of responses from
> people who did and gave up. Hardly any of them mention the UI as the
> problem that they had with it.
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