See this is what i mean, these are all great ideas, and i think that most of them can be put into practice, we just need to come to some kind of agreement on a plan, and test this plan and make it flexible so it can be changed easily to accommodate the needs that show them selves. Why not try to put a plan together and present them to LL. They want to retain users more than we do. I would think this could take months to come up with a plan but, once in place we could make a good dent in the loss of sign ups no matter what the reason.
And i also think if we took our ideas to some of the major designers on the grid they would be more than happy to help. If i am off base please let me know but i think this conversation is moving in a positive direction. I would really like to thank you all for your valuable input. We as users need to save and keep the grid that we all love moving and expanding. I love deadlines. I like the whooshing sound they make as they fly by Douglas Adams On Sat, Sep 11, 2010 at 11:26 AM, Bunny Halberd <bu...@bunnynet.org> wrote: > On Sat, Sep 11, 2010 at 7:03 AM, Tateru Nino <tateru.n...@gmail.com> > wrote: > > > When you read various responses to "Hey, have any of you tried this > > Second Life thing?" there's usually quite a number of responses from > > people who did and gave up. Hardly any of them mention the UI as the > > problem that they had with it. > > I've been in SL since late 2006. I have spent most of that time > helping to run a community that's extremely newbie friendly. (First as > a member, and eventually one of the lead admins.) We fall over > ourselves to help newbies feel welcome into Second Life... it's in our > blood. That's what we do. > > I am fairly convinced that if a newbie can get past whatever the > Newbie Island thing of the month is, make it pass the first folks they > see (that are sometimes there to prey on newbies) and get to a > community like ours, the chance of them staying goes *WAY* up. I'm not > going to venture a guess, but it's WAY better than the general > population. > > > When I talk to newbies about Second Life, and I do this constantly, I > hear two general complaints: > > 1.) My computer can't handle it. (This is, by far, the #1 reason > people leave SL after trying it, I'm convinced. Maybe as high as 90%!) > > 2.) There's nothing to do / I can't find anything to do. > > Our community helps with item #2. We give them something to do - > friendly folks to chat with, events to do, people that are friendly > (instead of hostile) to newbies, and the freedom to go explore and ask > all the questions they want. > > Here's the weird thing - if you can meet criteria #2, they are MUCH > more likely to put up with #1. We have folks that will turn off > drawing avatars (thus turning SL into a glorified chat room with > shared music) when things get busy just so they can be there. (And > yes, we tell them how to do that if they need to.) > > Once folks get familiar with SL and its ways, they start finding all > kinds of other things to do and eventually leave our community, but > I've yet to meet anyone that doesn't look back at us fondly. It makes > me smile when folks come back a year later with friends in tow and say > "this is where I grew up". :) > > > This group can help with item #1. I really think there needs to be a > HUGE effort to make the SL viewer "degrade gracefully." I, as a > community leader, have a computer I keep upgraded just so I can run SL > really well. I have to - it's part of my job. But your average newbie, > with a several year old machine, isn't going to have that. > > Sure, they're not going to see the same thing *I* see, but at least > they'd be there... computers are upgradeable if the person really > wants to stay, and have things look better, but if it's not usable at > all on their machine, they aren't gonna be there in the first place. > > > I think a lot of headway could be made if the open source community > and LL worked together to do two things: > > - Give newbies a fighting chance with a viewer that degrades gracefully. > - Provide an easy pathway for newbies to find groups like ours as > soon as they're first rezzed in. Give them something to do as soon as > they rezz in. Show them how wonderful the SL *PEOPLE* are, not some > cold, sterile orientation program. > > > - Bunny > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
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