Re: [opensource-dev] On Live, SL via Cloud Computing

2010-10-28 Thread Harold Brown
I have an OnLive Founders account, and it is actually pretty good for response time. The downside of it right now is the small game library and the fact that you have to use an XBOX360 controller if you want to use a joystick. On Thu, Oct 28, 2010 at 12:57 PM, Dale Innis wrote: > Has anyone on

Re: [opensource-dev] On Live, SL via Cloud Computing

2010-10-28 Thread Talarus Luan
On 10/27/2010 10:53 PM, Stickman wrote: > Had a thought, figured I'd share it in case someone with authority > wanted to explore the topic. I'm not an authority, but I have explored it a bit. > On Live (http://www.onlive.com/) is a cloud computing gaming service. > You open up the client and thei

Re: [opensource-dev] On Live, SL via Cloud Computing

2010-10-28 Thread Dale Innis
Has anyone on this list actually tried OnLive? What's the ping time and the general responsiveness like? People are always hyping these server-side-rendering solutions as the Next Big Thing, but so far I don't see it... ___ Policies and (un)subscribe in

Re: [opensource-dev] On Live, SL via Cloud Computing

2010-10-28 Thread Ponzu
Seems like an excellent thought to me. Someone should proto-type this and see how it feels. $60/yr is less than the cost of a new GPU. lee On Wed, Oct 27, 2010 at 10:53 PM, Stickman wrote: > Had a thought, figured I'd share it in case someone with authority > wanted to explore the topic. > >

[opensource-dev] On Live, SL via Cloud Computing

2010-10-27 Thread Stickman
Had a thought, figured I'd share it in case someone with authority wanted to explore the topic. On Live (http://www.onlive.com/) is a cloud computing gaming service. You open up the client and their computers run the game and graphics and stream the video to you while accepting your controls. It m