Is this similar to how the viewer and the simulator disagree about prim
order in a linkset?
On 12/15/2015 8:03 PM, Casper Warden wrote:
> Hello everyone
>
> I'm writing about a very strange bug that appears to have introduced
> itself into the codebase at some point, concerning materials getting
Hello everyone
I'm writing about a very strange bug that appears to have introduced
itself into the codebase at some point, concerning materials getting
confused upon mesh upload.
What happens is a .dae is uploaded with multiple materials. While the
viewer recognises that there are multiple m