On 10/30/2018 02:42 AM, Henri Beauchamp wrote:
> On Mon, 29 Oct 2018 17:59:13 -0400, Oz Linden (Scott Lawrence) wrote:
>
>> On 2018-10-19 09:52 , Henri Beauchamp wrote:
>>
>>> My viewer has long been updated to make use of the newest HTTP fetching
>>> capabilities, but it also implements an automa
On Mon, 29 Oct 2018 17:59:13 -0400, Oz Linden (Scott Lawrence) wrote:
> On 2018-10-19 09:52 , Henri Beauchamp wrote:
>
> > My viewer has long been updated to make use of the newest HTTP fetching
> > capabilities, but it also implements an automatic fallback to UDP fetches
> > when HTTP ones fail (
Sorry ... this ended up in my Junk folder somehow...
On 2018-10-19 09:52 , Henri Beauchamp wrote:
I don't see AT_TEXTURE listed: does it mean that we will still be able
to fetch textures via UDP sim messages ?
No, we plan to remove texture fetching via UDP at the same time (the
person that draf
On Mon, 15 Oct 2018 15:27:12 -0400, Oz Linden (Scott Lawrence) wrote:
> In the interests of continuing to improve performance and user
> experience, we will be removing the old non-HTTP fetching methods from
> our simulators in early 2019. This means that any viewers that are still
> fetching t
**
*For several years now, we have had the ability to fetch textures
directly via HTTP. This has several advantages. It reduces load on the
simulator, which no longer needs to act as an intermediary, and allows
textures to be fetched reliably and efficiently using a CDN; this mean
that data i