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On 8/31/2010 9:43 AM, Oz Linden (Scott Lawrence) wrote:
> On 2010-08-31 10:25, Trilo Byte wrote:
>> I tested this build yesterday, anti-aliasing (an essential feature for SL
>> photography and shooting machinima, as well as a preferred setting for m
Absolutely, regressions are a part of the development process. Usually they're
discovered and tweaks/fixes are applied within the next couple builds. That
has unfortunately not happened here - it first appeared in build 208569, was
reported to Tofu and discussed on list as well as in JIRA, an
On 2010-08-31 10:25, Trilo Byte wrote:
> I tested this build yesterday, anti-aliasing (an essential feature for SL
> photography and shooting machinima, as well as a preferred setting for many
> residents) is still broken. Releasing this would be a significant step
> backwards, in my opinion.
Anyone else seeing shared media rendering messed up on this build
(particularly scrollable pages and the like), or is it just me?
It appears as if the media rendering is offset on the prim (rolled
upwards about 25%, with the top portion at the bottom). Scroll that and
it seems to remain consi
I tested this build yesterday, anti-aliasing (an essential feature for SL
photography and shooting machinima, as well as a preferred setting for many
residents) is still broken. Releasing this would be a significant step
backwards, in my opinion.
TriloByte Zanzibar
On Aug 31, 2010, at 7:05 AM
Andrey and Valeriy have already started running smoke tests on the build.
Because they rock.
a
2010/8/31 Oz Linden (Scott Lawrence)
> Here's a pointer to our final build for Snowstorm sprint 2:
>
>
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/r
Here's a pointer to our final build for Snowstorm sprint 2:
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/rev/208771/index.html
barring something catastrophic, that should be posted to secondlife.com
as soon as we can verify that the requisite inf