Re: [opensource-dev] Detecting mouse over sky or water

2010-03-04 Thread Gigs
Also check LLViewerWindow::hitObjectOrLandGlobalAsync ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges

Re: [opensource-dev] Detecting mouse over sky or water

2010-03-04 Thread Gigs
to:gigstagg...@gmail.com] > Sent: Wednesday, March 03, 2010 2:27 PM > To: Lockwood, Nick > Cc: opensource-dev@lists.secondlife.com > Subject: Re: [opensource-dev] Detecting mouse over sky or water > > IIRC the touch picking code can tell you if you touched water sky or > terra

Re: [opensource-dev] Detecting mouse over sky or water

2010-03-03 Thread Lockwood, Nick
source-dev] Detecting mouse over sky or water IIRC the touch picking code can tell you if you touched water sky or terrain. I don't think it's well abstracted though and may need to be moved into a new class. -Jason Lockwood, Nick wrote: > I'm working on a project to track what

Re: [opensource-dev] Detecting mouse over sky or water

2010-03-03 Thread Gigs
IIRC the touch picking code can tell you if you touched water sky or terrain. I don't think it's well abstracted though and may need to be moved into a new class. -Jason Lockwood, Nick wrote: > I’m working on a project to track what object is currently rendered at > the current mouse screen c

[opensource-dev] Detecting mouse over sky or water

2010-03-03 Thread Lockwood, Nick
I'm working on a project to track what object is currently rendered at the current mouse screen coordinate. There was a recent thread I found (http://www.mail-archive.com/sl...@lists.secondlife.com/msg04380.html) that highlights the cursorIntersect function in the LLViewerWindow class. That is