Also check LLViewerWindow::hitObjectOrLandGlobalAsync
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> Sent: Wednesday, March 03, 2010 2:27 PM
> To: Lockwood, Nick
> Cc: opensource-dev@lists.secondlife.com
> Subject: Re: [opensource-dev] Detecting mouse over sky or water
>
> IIRC the touch picking code can tell you if you touched water sky or
> terra
source-dev] Detecting mouse over sky or water
IIRC the touch picking code can tell you if you touched water sky or
terrain. I don't think it's well abstracted though and may need to be
moved into a new class.
-Jason
Lockwood, Nick wrote:
> I'm working on a project to track what
IIRC the touch picking code can tell you if you touched water sky or
terrain. I don't think it's well abstracted though and may need to be
moved into a new class.
-Jason
Lockwood, Nick wrote:
> I’m working on a project to track what object is currently rendered at
> the current mouse screen c
I'm working on a project to track what object is currently rendered at the
current mouse screen coordinate. There was a recent thread I found
(http://www.mail-archive.com/sl...@lists.secondlife.com/msg04380.html) that
highlights the cursorIntersect function in the LLViewerWindow class. That is