It's all jammed in LLAgent last I checked. Like I said, probably needs refactoring.
Lockwood, Nick wrote: > Thanks for the tip Jason. Which class are you referring to when you say > "touch picking code?" > > > -----Original Message----- > From: Gigs [mailto:gigstagg...@gmail.com] > Sent: Wednesday, March 03, 2010 2:27 PM > To: Lockwood, Nick > Cc: opensource-dev@lists.secondlife.com > Subject: Re: [opensource-dev] Detecting mouse over sky or water > > IIRC the touch picking code can tell you if you touched water sky or > terrain. I don't think it's well abstracted though and may need to be > moved into a new class. > > -Jason > > Lockwood, Nick wrote: >> I'm working on a project to track what object is currently rendered at >> the current mouse screen coordinate. There was a recent thread I found >> (http://www.mail-archive.com/sl...@lists.secondlife.com/msg04380.html) >> that highlights the cursorIntersect function in the LLViewerWindow >> class. That is exactly what I've been using, and it seems to be working >> just fine. The only problem is that I can't seem to capture sky, clouds, >> or water. The function just returns with a null value when I'm hovering >> over any of those objects. I tried changing the depth parameter, but >> that hasn't helped. I also double checked the gObjectList array, and >> there are, in fact, sky and water pcodes in there. Does anyone know of >> any reason why I can't retrieve those objects then? >> >> >> >> Thanks! >> >> Nick >> >> >> >> P.S. As a follow-up to this challenge, I am also looking to log whether >> the mouse is hovering over a dialog box (i.e., inventory, map, chat >> window, etc.). I tried using the cursorIntersectIcon function, but that >> doesn't seem to be giving me what I want. Any guidance on that would be >> great too! >> >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges