I strongly support this patch; the internal animation format can do many unique
animation tricks that the bvh cannot; including:
-Different animation priorities per-joint
-Keyframed animation control of eyes!
-Variable length joint offsets per frame (allowing cartoon-like "stretchy"
bones)
-Keyf
The server already receives anim files by default. The real question is,
what happens if the server receives a bvh file?
The client has always converted the BVH into the internal format using
aggressive and badly tuned algorithms.
(Or at least, for a very very long time that lindens lost the origin
It is easy to add that code change, but what happens at the server
when it receives an .anim file?
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Here we go :
https://jira.secondlife.com/browse/VWR-28143
Le 17 janv. 2012 à 02:59, Stickman a écrit :
>> Is it possible to add the following patch :
>
> To add my support. Using BVH to upload files has serious drawbacks.
> Being able to upload a raw anim file natively in the official SL
> vie
> Is it possible to add the following patch :
To add my support. Using BVH to upload files has serious drawbacks.
Being able to upload a raw anim file natively in the official SL
viewer opens all sorts of wonderful avenues, such as a Maya or Blender
plugin that exports directly into the anim forma
Hello,
Is it possible to add the following patch :
In indra/newview/llviewermenufile.cpp. Locate the function
upload_new_resource, and circa line 800 (search for
DoNotSupportBulkAnimationUpload ) after the following code:
else if (exten == "bvh")
{
error_mess