Re: [opensource-dev] Anim format files upload

2012-01-17 Thread Adeon Writer
I strongly support this patch; the internal animation format can do many unique animation tricks that the bvh cannot; including: -Different animation priorities per-joint -Keyframed animation control of eyes! -Variable length joint offsets per frame (allowing cartoon-like "stretchy" bones) -Keyf

Re: [opensource-dev] Anim format files upload

2012-01-17 Thread Nexii Malthus
The server already receives anim files by default. The real question is, what happens if the server receives a bvh file? The client has always converted the BVH into the internal format using aggressive and badly tuned algorithms. (Or at least, for a very very long time that lindens lost the origin

Re: [opensource-dev] Anim format files upload

2012-01-17 Thread Jonathan Welch
It is easy to add that code change, but what happens at the server when it receives an .anim file? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep un

Re: [opensource-dev] Anim format files upload

2012-01-16 Thread Laurent Rathle
Here we go : https://jira.secondlife.com/browse/VWR-28143 Le 17 janv. 2012 à 02:59, Stickman a écrit : >> Is it possible to add the following patch : > > To add my support. Using BVH to upload files has serious drawbacks. > Being able to upload a raw anim file natively in the official SL > vie

Re: [opensource-dev] Anim format files upload

2012-01-16 Thread Stickman
> Is it possible to add the following patch : To add my support. Using BVH to upload files has serious drawbacks. Being able to upload a raw anim file natively in the official SL viewer opens all sorts of wonderful avenues, such as a Maya or Blender plugin that exports directly into the anim forma

[opensource-dev] Anim format files upload

2012-01-16 Thread Laurent Rathle
Hello, Is it possible to add the following patch : In indra/newview/llviewermenufile.cpp. Locate the function upload_new_resource, and circa line 800 (search for DoNotSupportBulkAnimationUpload ) after the following code: else if (exten == "bvh") { error_mess