I strongly support this patch; the internal animation format can do many unique animation tricks that the bvh cannot; including:
-Different animation priorities per-joint -Keyframed animation control of eyes! -Variable length joint offsets per frame (allowing cartoon-like "stretchy" bones) -Keyframed rotation and repositioning of attachments (which meshes can weight to; to use as new child bones :) ) -ClientSide scaling of attachments and default mesh Just to name a few. -Adeon Writer On Jan 16, 2012, at 8:50 PM, Laurent Rathle <laurent.bec...@madonie.org> wrote: > > Hello, > > Is it possible to add the following patch : > > In indra/newview/llviewermenufile.cpp. Locate the function > upload_new_resource, and circa line 800 (search for > DoNotSupportBulkAnimationUpload ) after the following code: > > else if (exten == "bvh") > { > error_message = llformat("We do not currently support bulk > upload of animation files\n"); > upload_error(error_message, "DoNotSupportBulkAnimationUpload", > filename, args); > return; > } > add the following: > > else if (exten == "anim") > { > asset_type = LLAssetType::AT_ANIMATION; > filename = src_filename; > } > > as seen on this web page : > > http://blog.machinimatrix.org/avastar/avastar-anim-format/ > > Should I open a Jira as feature request for this ? > > Thank you > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges