Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-03 Thread mysticaldemina
Obviously these are subjective statements but I think your statements are based on an incomplete understanding of the tool and probably limited experience using it. Not sure how you can say it is clunky. I have a scene hierarchy where I can list and see every object in my seen. It's like see

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-03 Thread mysticaldemina
Alright, this is the most incorrect post I have ever seen so I would guess you have used Unity for maybe a total of an one hour. First of all you can use any network technology you like. It does come with a very basic P2P network, but you can use many game server that you like included some th

Re: [opensource-dev] The Plan for Snowglobe

2010-09-11 Thread mysticaldemina
I think it goes further than that. The trick to making it simple is to make it so intuitive that the user knows instinctively what to do. This basically means creating things that we are already familiar with. It is not intuitive to navigate, need a navigation HUD that is so obvious you know wha

Re: [opensource-dev] Blocking viewers.

2010-09-09 Thread mysticaldemina
Its an illusion OpenSim is cheaper if you look at total cost of ownership and include all time related to managing it. Seems this is the wrong mailing list for this. Please take it to the forums or your blog. M. -Original Message- From: opensource-dev-boun...@lists.secondlife.com [mailt

Re: [opensource-dev] This is how Linden Lab treats it's customers...

2010-08-28 Thread mysticaldemina
I don't think anyone disagrees with. The problem is you can't get a homestead unless you have a full sim already and so you need to rent from someone and this puts you dependent on someone else which is frustrating for people. So to log in one day and see all your hard work returned to your lost

Re: [opensource-dev] display names = the end of 1.x viewers?

2010-08-20 Thread mysticaldemina
uot;) is public - in my case, Username = "oobscure" - full name (properly "Name") in my case is "Opensource Obscure" - in your case, Name = Username = "MysticalDemina" - other people publicly use my Username to "mention" me ("@oobscure&qu

Re: [opensource-dev] display names = the end of 1.x viewers?

2010-08-19 Thread mysticaldemina
Seems like twitter has a pretty good solution. Display names are unique. And your login account isn't public so you have better security. Default your display name to your current SL name. After that people can request the name they want. As far as scripts, chat, everything else, that use your

Re: [opensource-dev] display names = the end of 1.x viewers?

2010-08-17 Thread mysticaldemina
Gosh, couldn't we have simple meshes instead of display names? C# scripting, shared libraries, there are 100 features I think I could list that are to me are more important than this. Slim client back so I can talk to people when I can't be logged into the full client. -Original Message

Re: [opensource-dev] Open Viewer Development Announcement

2010-08-17 Thread mysticaldemina
I have to say, making new users a top priority was one of the most disappointing things I have heard LL say. Usually paying customers get top priority. What about people that have been with them for years and supported them. What about all these designers that sweat hours to make products. I th

Re: [opensource-dev] V2.X & V1.X support on the same machine

2010-08-07 Thread mysticaldemina
I guess it is time to unsubscribe from this group. I don't have time to read the constant flow of emails like this. -Original Message- From: opensource-dev-boun...@lists.secondlife.com [mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Dzonatas Sol Sent: Saturday, August 07,